quakeforge/libs/video/renderer/glsl
Bill Currie a6df8ab995 [renderer] Move a couple functions to using vec4f_t
Makes for a few less FIXMEs and better consistency with vectors.
2022-03-30 23:53:30 +09:00
..
glsl_alias.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
glsl_bsp.c [glsl] Fix a silly typo in a comment 2022-03-24 15:54:23 +09:00
glsl_draw.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_fisheye.c [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
glsl_iqm.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
glsl_particles.c [glsl] Update particle arrays when maximum changes 2022-03-25 14:48:01 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_warp.c [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00