.. |
glsl_alias.c
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[renderer] Move a couple functions to using vec4f_t
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2022-03-30 23:53:30 +09:00 |
glsl_bsp.c
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[glsl] Fix a silly typo in a comment
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2022-03-24 15:54:23 +09:00 |
glsl_draw.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
glsl_fisheye.c
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[glsl] Implement fisheye rendering
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2022-03-25 12:22:16 +09:00 |
glsl_iqm.c
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[renderer] Move a couple functions to using vec4f_t
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2022-03-30 23:53:30 +09:00 |
glsl_lightmap.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
glsl_main.c
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[renderer] Clean up FOV and viewport handling
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2022-03-30 14:55:32 +09:00 |
glsl_particles.c
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[glsl] Update particle arrays when maximum changes
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2022-03-25 14:48:01 +09:00 |
glsl_screen.c
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[renderer] Move frame rendering out a layer.
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2022-03-08 01:04:40 +09:00 |
glsl_shader.c
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[glsl] Put #line after any #version lines in the chunks
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2022-03-25 09:01:27 +09:00 |
glsl_sprite.c
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[renderer] Move a couple functions to using vec4f_t
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2022-03-30 23:53:30 +09:00 |
glsl_textures.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
glsl_warp.c
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[glsl] Implement screen warp when in liquids
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2022-03-25 09:01:27 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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[glsl] Implement fisheye rendering
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2022-03-25 12:22:16 +09:00 |
vid_common_glsl.c
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[renderer] Clean out unneeded input.h includes
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2021-10-01 13:11:14 +09:00 |