quakeforge/nq/source
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_chase.c [input] Nuke IN_Move from orbit 2021-11-19 08:58:02 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
cl_main.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
cl_view.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [gamecode] Run an audit of progs parameter setup 2022-01-22 16:00:04 +09:00
host_cmd.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
Makemodule.am [x11] Use barriers to trap the pointer in the window 2021-11-22 14:59:27 +09:00
sbar.c [qw,nq] Clean out sbar key_dest handling 2021-11-29 00:03:53 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
sv_main.c [gamecode] Run an audit of progs parameter setup 2022-01-22 16:00:04 +09:00
sv_move.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
sv_progs.c [gamecode] Add ev_ushort and partial support 2022-01-18 22:08:37 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00