quakeforge/libs/video/renderer
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
..
gl [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
glsl [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
sw [sw] Update for changed particle field names 2021-12-24 19:33:06 +09:00
sw32 [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vulkan [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Make R_BillboarFrame's comments true 2021-12-24 06:45:13 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_ent.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
r_progs.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_glsl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw32.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_vulkan.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00