quakeforge/libs/audio
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
..
renderer [audio] Clean up jack and alsa dependencies 2021-06-27 01:57:59 +09:00
targets [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
test [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
cd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_file.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_linux.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sdl.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sgi.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_win.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_xmms.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
snd_progs.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00