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https://git.code.sf.net/p/quake/quakeforge
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This will make it possible for the engine to set up their parameter pointers when running Ruamoko progs. At this stage, it doesn't matter *too* much, except for varargs functions, because no builtin yet takes anything larger than a float quaternion, but it will be critical when double or long vec3 and vec4 values are passed. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |