quakeforge/libs
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
..
audio [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
gamecode [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
gib [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
video [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00