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https://git.code.sf.net/p/quake/quakeforge
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8831a109a4
I didn't realize this was a critical part of fitzquake's large map support. This should fix the non-solid brush entities in Conflagrant Rodent. |
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.. | ||
alias | ||
brush | ||
sprite | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
trace.c |