quakeforge/libs/client/locs.c
Bill Currie 35ec2ebb4c [scene] Move dynamic lights into the scene ECS
While the insertion of dlights into the BSP might wind up being overly
expensive, the automatic management of the component pool cleans up the
various loops in the renderers.

Unfortunately, (current bug) lights on entities cause the entity to
disappear due to how the entity queue system works, and the doubled
efrag chain causes crashes when changing maps, meaning lights should be
on their own entities, not additional components on entities with
visible models.

Also, the vulkan renderer segfaults on dlights (fix incoming, along with
shadows for dlights).
2023-08-04 15:08:56 +09:00

318 lines
6.7 KiB
C

/*
locs.c
Parsing and handling of location files.
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef _MSC_VER
# define _POSIX_
#endif
#include <limits.h>
#include "QF/mathlib.h"
#include "QF/render.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/simd/vec4f.h"
#include "QF/plugin/vid_render.h" //FIXME
#include "compat.h"
#include "d_iface.h" //FIXME part_tex_smoke and part_tex_dot
#include "client/effects.h"
#include "client/locs.h"
#include "client/particles.h"
#define LOCATION_BLOCK 128 // 128 locations per block.
location_t **locations = NULL;
int locations_alloced = 0;
int locations_count = 0;
int location_blocks = 0;
int
locs_nearest (vec4f_t loc)
{
float best_distance = 9999999, distance;
int i, j = -1;
location_t *cur;
for (i = 0; i < locations_count; i++) {
cur = locations[i];
vec4f_t d = loc - cur->loc;
distance = dotf (d, d)[0];
if ((distance < best_distance)) {
best_distance = distance;
j = i;
}
}
return (j);
}
location_t *
locs_find (vec4f_t target)
{
int i;
i = locs_nearest (target);
if (i == -1)
return NULL;
return locations[i];
}
static void
locs_more (void)
{
size_t size;
location_blocks++;
locations_alloced += LOCATION_BLOCK;
size = (sizeof (location_t *) * LOCATION_BLOCK * location_blocks);
if (locations)
locations = realloc (locations, size);
else
locations = malloc (size);
if (!locations)
Sys_Error ("ERROR! Can not alloc memory for location block!");
}
void
locs_add (vec4f_t location, const char *name)
{
int num;
locations_count++;
if (locations_count >= locations_alloced)
locs_more ();
num = locations_count - 1;
locations[num] = malloc (sizeof (location_t));
SYS_CHECKMEM (locations[num]);
locations[num]->loc[0] = location[0];
locations[num]->loc[1] = location[1];
locations[num]->loc[2] = location[2];
locations[num]->name = strdup (name);
if (!locations[num]->name)
Sys_Error ("locs_add: Can't strdup name!");
}
void
locs_load (const char *filename)
{
const char *tmp;
char *t1, *t2;
const char *line;
vec4f_t loc = { 0, 0, 0, 1 };
QFile *file;
tmp = va (0, "maps/%s", filename);
file = QFS_FOpenFile (tmp);
if (!file) {
Sys_Printf ("Couldn't load %s\n", tmp);
return;
}
while ((line = Qgetline (file))) {
if (line[0] == '#')
continue;
loc[0] = strtol (line, &t1, 0) * (1.0 / 8);
if (line == t1)
continue;
loc[1] = strtol (t1, &t2, 0) * (1.0 / 8);
if (t2 == t1)
continue;
loc[2] = strtol (t2, &t1, 0) * (1.0 / 8);
if ((t1 == t2) || (strlen (t1) < 2))
continue;
t1++;
t2 = strrchr (t1, '\n');
if (t2) {
t2[0] = '\0';
// handle dos format lines (QFS_FOpenFile is binary-only)
// and unix is effectively binary-only anyway
while (t2 > t1 && t2[-1] == '\r') {
t2[-1] = '\0';
t2--;
}
}
locs_add (loc, t1);
}
Qclose (file);
}
void
locs_reset (void)
{
int i;
for (i = 0; i < locations_count; i++) {
free ((void *) locations[i]->name);
free ((void *) locations[i]);
locations[i] = NULL;
}
free (locations);
locations_alloced = 0;
locations_count = 0;
locations = NULL;
}
void
locs_save (const char *filename, bool gz)
{
int i;
QFile *locfd;
if (gz) {
if (strcmp (QFS_FileExtension (filename), ".gz") != 0)
filename = va (0, "%s.gz", filename);
locfd = QFS_Open (filename, "z9w+");
} else
locfd = QFS_Open (filename, "w+");
if (locfd == 0) {
Sys_Printf ("ERROR: Unable to open %s\n", filename);
return;
}
for (i = 0; i < locations_count; i++)
Qprintf (locfd,"%.0f %.0f %.0f %s\n", locations[i]->loc[0] * 8,
locations[i]->loc[1] * 8, locations[i]->loc[2] * 8,
locations[i]->name);
Qclose (locfd);
}
void
locs_mark (vec4f_t loc, const char *desc)
{
locs_add (loc, desc);
Sys_Printf ("Marked current location: %s\n", desc);
}
/*
locs_edit
call with description to modify location description
call with NULL description to modify location vectors
*/
void
locs_edit (vec4f_t loc, const char *desc)
{
int i;
if (locations_count) {
i = locs_nearest (loc);
if (!desc) {
locations[i]->loc = loc;
Sys_Printf ("Moving location marker for %s\n",
locations[i]->name);
} else {
free ((void *) locations[i]->name);
locations[i]->name = strdup (desc);
Sys_Printf ("Changing location description to %s\n",
locations[i]->name);
}
} else
Sys_Printf ("Error: No location markers to modify!\n");
}
void
locs_del (vec4f_t loc)
{
int i;
if (locations_count) {
i = locs_nearest (loc);
Sys_Printf ("Removing location marker for %s\n",
locations[i]->name);
free ((void *) locations[i]->name);
free ((void *) locations[i]);
locations_count--;
for (; i < locations_count; i++)
locations[i] = locations[i+1];
locations[locations_count] = NULL;
} else
Sys_Printf ("Error: No location markers to remove\n");
}
void
map_to_loc (const char *mapname, char *filename)
{
char *t1;
strcpy (filename, mapname);
t1 = strrchr (filename, '.');
if (!t1)
Sys_Error ("Can't find .!");
t1++;
strcpy (t1, "loc");
}
void
locs_draw (double time, vec4f_t simorg)
{
//FIXME custom ent rendering code would be nice
location_t *nearloc;
vec4f_t trueloc;
vec4f_t zero = {};
int i;
nearloc = locs_find (simorg);
if (nearloc) {
#if 0//FIXME
Ent_SetComponent (ent.id, scene_dynlight, ent.reg, &(dlight_t) {
.origin = nearloc->loc,
.color = { 0, 1, 0, 0.7 },
.radius = 200,
.die = time + 0.1,
});
Light_LinkLight (cl_world.scene->lights, ent.id);
#endif
trueloc = nearloc->loc;
clp_funcs->Particle_New (pt_smokecloud, part_tex_smoke, trueloc, 2.0,
zero, time + 9.0, 254,
0.25 + qfrandom (0.125), 0.0);
for (i = 0; i < 15; i++)
clp_funcs->Particle_NewRandom (pt_fallfade, part_tex_dot, trueloc,
12, 0.7, 96, time + 5.0,
104 + (rand () & 7), 1.0, 0.0);
}
}