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https://git.code.sf.net/p/quake/quakeforge
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35ec2ebb4c
While the insertion of dlights into the BSP might wind up being overly expensive, the automatic management of the component pool cleans up the various loops in the renderers. Unfortunately, (current bug) lights on entities cause the entity to disappear due to how the entity queue system works, and the doubled efrag chain causes crashes when changing maps, meaning lights should be on their own entities, not additional components on entities with visible models. Also, the vulkan renderer segfaults on dlights (fix incoming, along with shadows for dlights).
318 lines
6.7 KiB
C
318 lines
6.7 KiB
C
/*
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locs.c
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Parsing and handling of location files.
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef _MSC_VER
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# define _POSIX_
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#endif
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#include <limits.h>
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/qtypes.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/simd/vec4f.h"
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#include "QF/plugin/vid_render.h" //FIXME
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#include "compat.h"
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#include "d_iface.h" //FIXME part_tex_smoke and part_tex_dot
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#include "client/effects.h"
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#include "client/locs.h"
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#include "client/particles.h"
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#define LOCATION_BLOCK 128 // 128 locations per block.
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location_t **locations = NULL;
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int locations_alloced = 0;
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int locations_count = 0;
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int location_blocks = 0;
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int
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locs_nearest (vec4f_t loc)
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{
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float best_distance = 9999999, distance;
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int i, j = -1;
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location_t *cur;
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for (i = 0; i < locations_count; i++) {
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cur = locations[i];
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vec4f_t d = loc - cur->loc;
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distance = dotf (d, d)[0];
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if ((distance < best_distance)) {
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best_distance = distance;
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j = i;
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}
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}
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return (j);
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}
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location_t *
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locs_find (vec4f_t target)
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{
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int i;
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i = locs_nearest (target);
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if (i == -1)
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return NULL;
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return locations[i];
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}
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static void
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locs_more (void)
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{
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size_t size;
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location_blocks++;
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locations_alloced += LOCATION_BLOCK;
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size = (sizeof (location_t *) * LOCATION_BLOCK * location_blocks);
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if (locations)
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locations = realloc (locations, size);
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else
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locations = malloc (size);
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if (!locations)
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Sys_Error ("ERROR! Can not alloc memory for location block!");
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}
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void
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locs_add (vec4f_t location, const char *name)
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{
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int num;
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locations_count++;
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if (locations_count >= locations_alloced)
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locs_more ();
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num = locations_count - 1;
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locations[num] = malloc (sizeof (location_t));
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SYS_CHECKMEM (locations[num]);
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locations[num]->loc[0] = location[0];
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locations[num]->loc[1] = location[1];
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locations[num]->loc[2] = location[2];
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locations[num]->name = strdup (name);
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if (!locations[num]->name)
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Sys_Error ("locs_add: Can't strdup name!");
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}
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void
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locs_load (const char *filename)
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{
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const char *tmp;
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char *t1, *t2;
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const char *line;
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vec4f_t loc = { 0, 0, 0, 1 };
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QFile *file;
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tmp = va (0, "maps/%s", filename);
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file = QFS_FOpenFile (tmp);
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if (!file) {
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Sys_Printf ("Couldn't load %s\n", tmp);
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return;
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}
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while ((line = Qgetline (file))) {
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if (line[0] == '#')
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continue;
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loc[0] = strtol (line, &t1, 0) * (1.0 / 8);
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if (line == t1)
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continue;
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loc[1] = strtol (t1, &t2, 0) * (1.0 / 8);
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if (t2 == t1)
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continue;
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loc[2] = strtol (t2, &t1, 0) * (1.0 / 8);
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if ((t1 == t2) || (strlen (t1) < 2))
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continue;
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t1++;
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t2 = strrchr (t1, '\n');
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if (t2) {
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t2[0] = '\0';
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// handle dos format lines (QFS_FOpenFile is binary-only)
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// and unix is effectively binary-only anyway
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while (t2 > t1 && t2[-1] == '\r') {
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t2[-1] = '\0';
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t2--;
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}
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}
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locs_add (loc, t1);
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}
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Qclose (file);
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}
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void
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locs_reset (void)
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{
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int i;
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for (i = 0; i < locations_count; i++) {
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free ((void *) locations[i]->name);
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free ((void *) locations[i]);
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locations[i] = NULL;
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}
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free (locations);
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locations_alloced = 0;
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locations_count = 0;
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locations = NULL;
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}
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void
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locs_save (const char *filename, bool gz)
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{
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int i;
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QFile *locfd;
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if (gz) {
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if (strcmp (QFS_FileExtension (filename), ".gz") != 0)
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filename = va (0, "%s.gz", filename);
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locfd = QFS_Open (filename, "z9w+");
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} else
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locfd = QFS_Open (filename, "w+");
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if (locfd == 0) {
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Sys_Printf ("ERROR: Unable to open %s\n", filename);
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return;
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}
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for (i = 0; i < locations_count; i++)
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Qprintf (locfd,"%.0f %.0f %.0f %s\n", locations[i]->loc[0] * 8,
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locations[i]->loc[1] * 8, locations[i]->loc[2] * 8,
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locations[i]->name);
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Qclose (locfd);
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}
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void
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locs_mark (vec4f_t loc, const char *desc)
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{
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locs_add (loc, desc);
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Sys_Printf ("Marked current location: %s\n", desc);
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}
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/*
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locs_edit
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call with description to modify location description
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call with NULL description to modify location vectors
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*/
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void
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locs_edit (vec4f_t loc, const char *desc)
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{
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int i;
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if (locations_count) {
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i = locs_nearest (loc);
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if (!desc) {
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locations[i]->loc = loc;
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Sys_Printf ("Moving location marker for %s\n",
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locations[i]->name);
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} else {
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free ((void *) locations[i]->name);
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locations[i]->name = strdup (desc);
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Sys_Printf ("Changing location description to %s\n",
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locations[i]->name);
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}
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} else
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Sys_Printf ("Error: No location markers to modify!\n");
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}
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void
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locs_del (vec4f_t loc)
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{
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int i;
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if (locations_count) {
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i = locs_nearest (loc);
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Sys_Printf ("Removing location marker for %s\n",
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locations[i]->name);
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free ((void *) locations[i]->name);
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free ((void *) locations[i]);
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locations_count--;
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for (; i < locations_count; i++)
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locations[i] = locations[i+1];
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locations[locations_count] = NULL;
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} else
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Sys_Printf ("Error: No location markers to remove\n");
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}
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void
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map_to_loc (const char *mapname, char *filename)
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{
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char *t1;
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strcpy (filename, mapname);
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t1 = strrchr (filename, '.');
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if (!t1)
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Sys_Error ("Can't find .!");
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t1++;
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strcpy (t1, "loc");
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}
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void
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locs_draw (double time, vec4f_t simorg)
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{
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//FIXME custom ent rendering code would be nice
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location_t *nearloc;
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vec4f_t trueloc;
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vec4f_t zero = {};
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int i;
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nearloc = locs_find (simorg);
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if (nearloc) {
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#if 0//FIXME
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Ent_SetComponent (ent.id, scene_dynlight, ent.reg, &(dlight_t) {
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.origin = nearloc->loc,
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.color = { 0, 1, 0, 0.7 },
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.radius = 200,
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.die = time + 0.1,
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});
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Light_LinkLight (cl_world.scene->lights, ent.id);
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#endif
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trueloc = nearloc->loc;
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clp_funcs->Particle_New (pt_smokecloud, part_tex_smoke, trueloc, 2.0,
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zero, time + 9.0, 254,
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0.25 + qfrandom (0.125), 0.0);
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for (i = 0; i < 15; i++)
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clp_funcs->Particle_NewRandom (pt_fallfade, part_tex_dot, trueloc,
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12, 0.7, 96, time + 5.0,
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104 + (rand () & 7), 1.0, 0.0);
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}
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}
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