quakeforge/libs/models/iqm/glsl_model_iqm.c
Bill Currie 0f81432090 [model] Load bsp textures into vulkan
The textures for an entire model are loaded into a single memory object
with shared between multiple images.
2021-01-20 00:37:37 +09:00

151 lines
3.8 KiB
C

/*
glsl_model_iqm.c
iqm model processing for GLSL
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/04/27
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/quakefs.h"
#include "QF/va.h"
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_iqm.h"
#include "QF/GLSL/qf_textures.h"
#include "mod_internal.h"
#include "r_shared.h"
static byte null_texture[] = {
204, 204, 204, 255,
204, 204, 204, 255,
204, 204, 204, 255,
204, 204, 204, 255,
};
static byte null_normmap[] = {
127, 127, 255, 255,
127, 127, 255, 255,
127, 127, 255, 255,
127, 127, 255, 255,
};
static void
glsl_iqm_clear (model_t *mod, void *data)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data;
GLuint bufs[2];
int i;
mod->needload = true;
bufs[0] = glsl->vertex_array;
bufs[1] = glsl->element_array;
qfeglDeleteBuffers (2, bufs);
for (i = 0; i < iqm->num_meshes; i++) {
GLSL_ReleaseTexture (glsl->textures[i]);
GLSL_ReleaseTexture (glsl->normmaps[i]);
}
free (glsl);
Mod_FreeIQM (iqm);
}
static void
glsl_iqm_load_textures (iqm_t *iqm)
{
glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data;
int i;
dstring_t *str = dstring_new ();
tex_t *tex;
glsl->textures = malloc (2 * iqm->num_meshes * sizeof (GLuint));
glsl->normmaps = &glsl->textures[iqm->num_meshes];
for (i = 0; i < iqm->num_meshes; i++) {
dstring_copystr (str, iqm->text + iqm->meshes[i].material);
QFS_StripExtension (str->str, str->str);
if ((tex = LoadImage (va ("textures/%s", str->str), 1)))
glsl->textures[i] = GLSL_LoadRGBATexture (str->str, tex->width,
tex->height, tex->data);
else
glsl->textures[i] = GLSL_LoadRGBATexture ("", 2, 2, null_texture);
if ((tex = LoadImage (va ("textures/%s_norm", str->str), 1)))
glsl->normmaps[i] = GLSL_LoadRGBATexture (str->str, tex->width,
tex->height, tex->data);
else
glsl->normmaps[i] = GLSL_LoadRGBATexture ("", 2, 2, null_normmap);
}
dstring_delete (str);
}
static void
glsl_iqm_load_arrays (iqm_t *iqm)
{
glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data;
GLuint bufs[2];
qfeglGenBuffers (2, bufs);
glsl->vertex_array = bufs[0];
glsl->element_array = bufs[1];
qfeglBindBuffer (GL_ARRAY_BUFFER, glsl->vertex_array);
qfeglBindBuffer (GL_ELEMENT_ARRAY_BUFFER, glsl->element_array);
qfeglBufferData (GL_ARRAY_BUFFER, iqm->num_verts * iqm->stride,
iqm->vertices, GL_STATIC_DRAW);
qfeglBufferData (GL_ELEMENT_ARRAY_BUFFER,
iqm->num_elements * sizeof (uint16_t), iqm->elements,
GL_STATIC_DRAW);
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
qfeglBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
free (iqm->vertices);
iqm->vertices = 0;
free (iqm->elements);
iqm->elements = 0;
}
void
glsl_Mod_IQMFinish (model_t *mod)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
mod->clear = glsl_iqm_clear;
iqm->extra_data = calloc (1, sizeof (glsliqm_t));
glsl_iqm_load_textures (iqm);
glsl_iqm_load_arrays (iqm);
}