mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 21:20:33 +00:00
8179c44042
It's not entirely there yet, but the basics are working. Work is still needed for avoiding duplication of objects (different threads will have different contexts and thus different tables, so necessary per-thread duplication should not become a problem) and general access to arbitrary fields (mostly just parsing the strings)
93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
#ifndef __vid_vulkan_h
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#define __vid_vulkan_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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typedef struct vulkan_renderpass_s {
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VkRenderPass renderpass;
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struct qfv_imageresource_s *colorImage;
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struct qfv_imageresource_s *depthImage;
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} vulkan_renderpass_t;
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typedef struct vulkan_framebuffer_s {
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VkFramebuffer framebuffer;
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VkFence fence;
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VkSemaphore imageAvailableSemaphore;
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VkSemaphore renderDoneSemaphore;
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VkCommandBuffer cmdBuffer;
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struct qfv_cmdbufferset_s *subCommand;
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} vulkan_framebuffer_t;
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typedef struct vulkan_matrices_s {
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VkBuffer buffer_2d;
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VkBuffer buffer_3d;
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VkDeviceMemory memory;
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float *projection_2d;
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float *projection_3d;
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float *view_3d;
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float *sky_3d;
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} vulkan_matrices_t;
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typedef struct vulkan_framebufferset_s
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DARRAY_TYPE (vulkan_framebuffer_t) vulkan_framebufferset_t;
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typedef struct vulkan_ctx_s {
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void (*load_vulkan) (struct vulkan_ctx_s *ctx);
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void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
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const char **required_extensions;
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struct vulkan_presentation_s *presentation;
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int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
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VkPhysicalDevice physicalDevice,
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uint32_t queueFamilyIndex);
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void (*choose_visual) (struct vulkan_ctx_s *ctx);
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void (*create_window) (struct vulkan_ctx_s *ctx);
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VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
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struct va_ctx_s *va_ctx;
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struct qfv_instance_s *instance;
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struct qfv_device_s *device;
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struct qfv_swapchain_s *swapchain;
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VkSampleCountFlagBits msaaSamples; // FIXME not here?
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struct hashlink_s *hashlinks; //FIXME want per thread
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VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
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struct plitem_s *pipelineDef;
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struct hashtab_s *shaderModules;
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struct hashtab_s *setLayouts;
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struct hashtab_s *pipelineLayouts;
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struct hashtab_s *descriptorPools;
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struct hashtab_s *samplers;
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struct aliasctx_s *alias_context;
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struct bspctx_s *bsp_context;
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struct drawctx_s *draw_context;
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VkCommandPool cmdpool;
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VkCommandBuffer cmdbuffer;
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VkFence fence; // for ctx->cmdbuffer only
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vulkan_renderpass_t renderpass;
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struct qfv_stagebuf_s *staging;
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VkPipeline pipeline;
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size_t curFrame;
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vulkan_framebufferset_t framebuffers;
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struct qfv_tex_s *default_black;
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struct qfv_tex_s *default_white;
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struct qfv_tex_s *default_magenta;
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// projection and view matrices (model is push constant)
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vulkan_matrices_t matrices;
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#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#include "QF/Vulkan/funclist.h"
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} vulkan_ctx_t;
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#endif//__vid_vulkan_h
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