quakeforge/libs/video/targets/vid_sgl.c
Ragnvald Maartmann-Moe IV 3b65cbc35d Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00

291 lines
6.5 KiB
C

/*
vid_sgl.c
Video driver for OpenGL-using versions of SDL
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifndef WIN32
# include <signal.h>
#endif
#include <stdlib.h>
#include <SDL.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/funcs.h"
#include "compat.h"
#include "r_cvar.h"
#include "sbar.h"
#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
# include <windows.h>
# include <SDL_syswm.h>
HWND mainwindow;
#endif
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
int VID_options_items = 1;
int modestate;
static SDL_Surface *screen = NULL;
void * (* glGetProcAddress) (const char *symbol) = NULL;
void * (* getProcAddress) (void *, const char *);
void *
QFGL_DummyProcAddress (void *handle, const char *symbol)
{
return NULL;
}
void *
QFGL_LoadLibrary (void)
{
if (SDL_GL_LoadLibrary (gl_driver->string) != 0)
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
getProcAddress = QFGL_DummyProcAddress;
glGetProcAddress = SDL_GL_GetProcAddress;
return NULL;
}
void
VID_SDL_GammaCheck (void)
{
Uint16 redtable[256], greentable[256], bluetable[256];
if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
vid_gamma_avail = false;
else
vid_gamma_avail = true;
}
void
VID_Shutdown (void)
{
SDL_Quit ();
}
#ifndef WIN32
static void
signal_handler (int sig)
{
printf ("Received signal %d, exiting...\n", sig);
Sys_Quit ();
}
static void
InitSig (void)
{
signal (SIGHUP, signal_handler);
signal (SIGINT, signal_handler);
signal (SIGQUIT, signal_handler);
signal (SIGILL, signal_handler);
signal (SIGTRAP, signal_handler);
signal (SIGIOT, signal_handler);
signal (SIGBUS, signal_handler);
// signal(SIGFPE, signal_handler);
signal (SIGSEGV, signal_handler);
signal (SIGTERM, signal_handler);
}
#endif
void
GL_Init (void)
{
GL_Init_Common ();
}
void
GL_EndRendering (void)
{
qfglFinish ();
SDL_GL_SwapBuffers ();
Sbar_Changed ();
}
void
VID_Init (unsigned char *palette)
{
Uint32 flags = SDL_OPENGL;
int i;
// Initialize the SDL library
if (SDL_Init (SDL_INIT_VIDEO) < 0)
Sys_Error ("Couldn't initialize SDL: %s", SDL_GetError ());
GL_Pre_Init ();
VID_GetWindowSize (640, 480);
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap8 = vid_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048));
// Interpret command-line params
// Set vid parameters
if ((i = COM_CheckParm ("-conwidth")) != 0)
vid.conwidth = atoi (com_argv[i + 1]);
else
vid.conwidth = scr_width;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth * 3 / 4;
i = COM_CheckParm ("-conheight");
if (i != 0) // Set console height, but no smaller
// than 200 px
vid.conheight = max (atoi (com_argv[i + 1]), 200);
// Check if we want fullscreen
if (vid_fullscreen->value) {
flags |= SDL_FULLSCREEN;
#ifndef WIN32 // Don't annoy Mesa/3dfx folks
// FIXME: Maybe this could be put in a different spot, but I don't
// know where. Anyway, it's to work around a 3Dfx Glide bug.
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
putenv ("MESA_GLX_FX=fullscreen");
} else {
putenv ("MESA_GLX_FX=window");
#endif
}
// Setup GL Attributes
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 4);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 4);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 4);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
if (!(screen = SDL_SetVideoMode (scr_width, scr_height, 8, flags))) {
Sys_Error ("Couldn't set video mode: %s", SDL_GetError ());
SDL_Quit ();
}
vid.height = vid.conheight = min (vid.conheight, scr_height);
vid.width = vid.conwidth = min (vid.conwidth, scr_width);
Con_CheckResize (); // Now that we have a window size, fix console
vid.aspect = ((float) vid.height / (float) vid.width) * (4.0 / 3.0);
vid.numpages = 2;
#ifndef WIN32
InitSig (); // trap evil signals
#endif
GL_Init ();
VID_SDL_GammaCheck ();
VID_InitGamma (palette);
VID_SetPalette (palette);
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ();
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
vid.initialized = true;
#ifdef WIN32
// FIXME: EVIL thing - but needed for win32 until
// SDL_sound works better - without this DirectSound fails.
// SDL_GetWMInfo(&info);
// mainwindow=info.window;
mainwindow=GetActiveWindow();
#endif
vid.recalc_refdef = 1; // force a surface cache flush
}
void
VID_UpdateFullscreen (cvar_t *vid_fullscreen)
{
if (!vid.initialized)
return;
if ((vid_fullscreen->int_val && !(screen->flags & SDL_FULLSCREEN))
|| (!vid_fullscreen->int_val && screen->flags & SDL_FULLSCREEN))
if (!SDL_WM_ToggleFullScreen (screen))
Con_Printf ("VID_UpdateFullscreen: error setting fullscreen\n");
}
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE,
VID_UpdateFullscreen,
"Toggles fullscreen mode");
vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
"Use system gamma control if available");
}
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
free (temp);
} else {
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
}
}
qboolean
VID_SetGamma (double gamma)
{
return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
}