mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
3b65cbc35d
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
291 lines
6.5 KiB
C
291 lines
6.5 KiB
C
/*
|
|
vid_sgl.c
|
|
|
|
Video driver for OpenGL-using versions of SDL
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#ifndef WIN32
|
|
# include <signal.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/funcs.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_cvar.h"
|
|
#include "sbar.h"
|
|
|
|
#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
|
|
# include <windows.h>
|
|
# include <SDL_syswm.h>
|
|
HWND mainwindow;
|
|
#endif
|
|
|
|
#define WARP_WIDTH 320
|
|
#define WARP_HEIGHT 200
|
|
|
|
int VID_options_items = 1;
|
|
int modestate;
|
|
|
|
static SDL_Surface *screen = NULL;
|
|
|
|
void * (* glGetProcAddress) (const char *symbol) = NULL;
|
|
void * (* getProcAddress) (void *, const char *);
|
|
|
|
|
|
void *
|
|
QFGL_DummyProcAddress (void *handle, const char *symbol)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void *
|
|
QFGL_LoadLibrary (void)
|
|
{
|
|
if (SDL_GL_LoadLibrary (gl_driver->string) != 0)
|
|
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
|
|
|
|
getProcAddress = QFGL_DummyProcAddress;
|
|
glGetProcAddress = SDL_GL_GetProcAddress;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
VID_SDL_GammaCheck (void)
|
|
{
|
|
Uint16 redtable[256], greentable[256], bluetable[256];
|
|
|
|
if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
|
|
vid_gamma_avail = false;
|
|
else
|
|
vid_gamma_avail = true;
|
|
}
|
|
|
|
void
|
|
VID_Shutdown (void)
|
|
{
|
|
SDL_Quit ();
|
|
}
|
|
|
|
#ifndef WIN32
|
|
static void
|
|
signal_handler (int sig)
|
|
{
|
|
printf ("Received signal %d, exiting...\n", sig);
|
|
Sys_Quit ();
|
|
}
|
|
|
|
static void
|
|
InitSig (void)
|
|
{
|
|
signal (SIGHUP, signal_handler);
|
|
signal (SIGINT, signal_handler);
|
|
signal (SIGQUIT, signal_handler);
|
|
signal (SIGILL, signal_handler);
|
|
signal (SIGTRAP, signal_handler);
|
|
signal (SIGIOT, signal_handler);
|
|
signal (SIGBUS, signal_handler);
|
|
// signal(SIGFPE, signal_handler);
|
|
signal (SIGSEGV, signal_handler);
|
|
signal (SIGTERM, signal_handler);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
GL_Init (void)
|
|
{
|
|
GL_Init_Common ();
|
|
}
|
|
|
|
void
|
|
GL_EndRendering (void)
|
|
{
|
|
qfglFinish ();
|
|
SDL_GL_SwapBuffers ();
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
void
|
|
VID_Init (unsigned char *palette)
|
|
{
|
|
Uint32 flags = SDL_OPENGL;
|
|
int i;
|
|
|
|
// Initialize the SDL library
|
|
if (SDL_Init (SDL_INIT_VIDEO) < 0)
|
|
Sys_Error ("Couldn't initialize SDL: %s", SDL_GetError ());
|
|
|
|
GL_Pre_Init ();
|
|
|
|
VID_GetWindowSize (640, 480);
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap8 = vid_colormap;
|
|
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048));
|
|
|
|
// Interpret command-line params
|
|
|
|
// Set vid parameters
|
|
if ((i = COM_CheckParm ("-conwidth")) != 0)
|
|
vid.conwidth = atoi (com_argv[i + 1]);
|
|
else
|
|
vid.conwidth = scr_width;
|
|
|
|
vid.conwidth &= 0xfff8; // make it a multiple of eight
|
|
if (vid.conwidth < 320)
|
|
vid.conwidth = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.conheight = vid.conwidth * 3 / 4;
|
|
|
|
i = COM_CheckParm ("-conheight");
|
|
if (i != 0) // Set console height, but no smaller
|
|
// than 200 px
|
|
vid.conheight = max (atoi (com_argv[i + 1]), 200);
|
|
|
|
// Check if we want fullscreen
|
|
if (vid_fullscreen->value) {
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
#ifndef WIN32 // Don't annoy Mesa/3dfx folks
|
|
// FIXME: Maybe this could be put in a different spot, but I don't
|
|
// know where. Anyway, it's to work around a 3Dfx Glide bug.
|
|
SDL_ShowCursor (0);
|
|
SDL_WM_GrabInput (SDL_GRAB_ON);
|
|
putenv ("MESA_GLX_FX=fullscreen");
|
|
} else {
|
|
putenv ("MESA_GLX_FX=window");
|
|
#endif
|
|
}
|
|
|
|
// Setup GL Attributes
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 4);
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 4);
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 4);
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
|
|
|
|
if (!(screen = SDL_SetVideoMode (scr_width, scr_height, 8, flags))) {
|
|
Sys_Error ("Couldn't set video mode: %s", SDL_GetError ());
|
|
SDL_Quit ();
|
|
}
|
|
|
|
vid.height = vid.conheight = min (vid.conheight, scr_height);
|
|
vid.width = vid.conwidth = min (vid.conwidth, scr_width);
|
|
Con_CheckResize (); // Now that we have a window size, fix console
|
|
|
|
vid.aspect = ((float) vid.height / (float) vid.width) * (4.0 / 3.0);
|
|
vid.numpages = 2;
|
|
|
|
#ifndef WIN32
|
|
InitSig (); // trap evil signals
|
|
#endif
|
|
|
|
GL_Init ();
|
|
|
|
VID_SDL_GammaCheck ();
|
|
|
|
VID_InitGamma (palette);
|
|
VID_SetPalette (palette);
|
|
|
|
// Check for 3DFX Extensions and initialize them.
|
|
VID_Init8bitPalette ();
|
|
|
|
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
|
|
|
|
vid.initialized = true;
|
|
|
|
#ifdef WIN32
|
|
// FIXME: EVIL thing - but needed for win32 until
|
|
// SDL_sound works better - without this DirectSound fails.
|
|
|
|
// SDL_GetWMInfo(&info);
|
|
// mainwindow=info.window;
|
|
mainwindow=GetActiveWindow();
|
|
#endif
|
|
|
|
vid.recalc_refdef = 1; // force a surface cache flush
|
|
}
|
|
|
|
void
|
|
VID_UpdateFullscreen (cvar_t *vid_fullscreen)
|
|
{
|
|
if (!vid.initialized)
|
|
return;
|
|
if ((vid_fullscreen->int_val && !(screen->flags & SDL_FULLSCREEN))
|
|
|| (!vid_fullscreen->int_val && screen->flags & SDL_FULLSCREEN))
|
|
if (!SDL_WM_ToggleFullScreen (screen))
|
|
Con_Printf ("VID_UpdateFullscreen: error setting fullscreen\n");
|
|
}
|
|
|
|
void
|
|
VID_Init_Cvars ()
|
|
{
|
|
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE,
|
|
VID_UpdateFullscreen,
|
|
"Toggles fullscreen mode");
|
|
vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
|
|
"Use system gamma control if available");
|
|
}
|
|
|
|
void
|
|
VID_SetCaption (const char *text)
|
|
{
|
|
if (text && *text) {
|
|
char *temp = strdup (text);
|
|
|
|
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
|
|
free (temp);
|
|
} else {
|
|
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
|
|
}
|
|
}
|
|
|
|
qboolean
|
|
VID_SetGamma (double gamma)
|
|
{
|
|
return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
|
|
}
|