quakeforge/libs/models/brush
Bill Currie a4d95f3f53 Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c.
Since the hull depth needs to be set for the hull to be useful, it makes
sense to move the code into the same place that allocates new hulls (to me,
anyway).
2012-12-29 16:25:47 +09:00
..
gl_model_brush.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
glsl_model_brush.c Allow any NxN or 2NxN sky texture for glsl. 2012-09-05 14:02:44 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
model_brush.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
sw_model_brush.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00