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Since the hull depth needs to be set for the hull to be useful, it makes sense to move the code into the same place that allocates new hulls (to me, anyway). |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
winding.c |