quakeforge/libs/models
Bill Currie a4d95f3f53 Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c.
Since the hull depth needs to be set for the hull to be useful, it makes
sense to move the code into the same place that allocates new hulls (to me,
anyway).
2012-12-29 16:25:47 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
iqm Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
winding.c Put the over-size range back to its original value. 2012-09-18 09:25:10 +09:00