quakeforge/libs
Bill Currie a4d95f3f53 Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c.
Since the hull depth needs to be set for the hull to be useful, it makes
sense to move the code into the same place that allocates new hulls (to me,
anyway).
2012-12-29 16:25:47 +09:00
..
audio Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
gamecode Use pr_return for the null pointer check. 2012-12-26 11:47:53 +09:00
gib Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
net Fix a couple of warnings found by the mxe gcc. 2012-12-14 17:07:53 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
util Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
video Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00