mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
9784ba5954
plus a couple minor tweaks I notcied needed doing.
115 lines
3.3 KiB
C
115 lines
3.3 KiB
C
/*
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quakefs.h
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quake virtual filesystem definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __quakefs_h
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#define __quakefs_h
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#include "QF/qtypes.h"
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#include "QF/quakeio.h"
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//============================================================================
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define MAX_GAMEDIR_CALLBACKS 128 // most QFS_GamedirCallback calls.
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typedef struct searchpath_s {
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char filename[MAX_OSPATH];
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struct pack_s *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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typedef struct gamedir_s {
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const char *name;
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const char *gamedir;
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const char *path;
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const char *gamecode;
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struct {
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const char *def;
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const char *skins;
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const char *progs;
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const char *sound;
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const char *maps;
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} dir;
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} gamedir_t;
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typedef void gamedir_callback_t (void);
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extern searchpath_t *qfs_searchpaths;
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extern gamedir_t *qfs_gamedir;
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extern struct cvar_s *fs_sharepath;
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extern struct cvar_s *fs_userpath;
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extern const char *qfs_userpath;
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extern int file_from_pak;
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extern int qfs_filesize;
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struct cache_user_s;
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struct dstring_s;
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void QFS_Init (const char *game);
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void QFS_Gamedir (const char *dir);
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QFile *QFS_Open (const char *path, const char *mode);
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QFile *QFS_WOpen (const char *path, int zip);
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void QFS_WriteFile (const char *filename, const void *data, int len);
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void QFS_WriteBuffers (const char *filename, int count, ...);
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int _QFS_FOpenFile (const char *filename, QFile **gzfile,
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struct dstring_s *foundname, int zip);
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int QFS_FOpenFile (const char *filename, QFile **gzfile);
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byte *QFS_LoadFile (const char *path, int usehunk);
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byte *QFS_LoadStackFile (const char *path, void *buffer, int bufsize);
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byte *QFS_LoadTempFile (const char *path);
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byte *QFS_LoadHunkFile (const char *path);
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void QFS_LoadCacheFile (const char *path, struct cache_user_s *cu);
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void QFS_CreatePath (const char *path);
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int QFS_Rename (const char *old, const char *new);
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int QFS_Remove (const char *path);
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int QFS_NextFilename (struct dstring_s *filename, const char *prefix,
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const char *ext);
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char *QFS_FileBase (const char *in);
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void QFS_DefaultExtension (char *path, const char *extension);
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void QFS_StripExtension (const char *in, char *out);
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char *QFS_CompressPath (const char *pth);
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const char *QFS_SkipPath (const char *pathname);
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const char *QFS_FileExtension (const char *in);
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void QFS_GamedirCallback (gamedir_callback_t *);
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// FIXME: This is here temporarily until fs_usercfg gets sorted out
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char *expand_squiggle (const char *path);
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#endif // __quakefs_h
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