quakeforge/include/QF/Vulkan
Bill Currie bab3e0720f [vulkan] Implement real-time lighting
Light styles and shadows aren't implemented yet.

The map's entities are used to create the lights, and the PVS used to
determine which lights might be visible (ie, the surfaces they light).
That could do with some more improvements (eg, checking if a leaf is
outside a spotlight's cone), but the concept seems to work.
2021-03-20 16:08:44 +09:00
..
barrier.h [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.h [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00
debug.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
image.h [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_alias.h [vulkan] Clean up the new render pass and framebuffers 2021-02-24 16:27:56 +09:00
qf_bsp.h [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
qf_compose.h [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_lighting.h [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_main.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
qf_vid.h [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
renderpass.h [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
scrap.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00