quakeforge/libs/models
Bill Currie a356ce6572 Assume the trace will be allsolid.
Rather than setting allsolid when the trace fails to leave solid space,
clear it when the trace enters non-solid space. This is necessary because
the trace might visit only one node and thus the failure to leave solid
space will not be detected. This fixes the problem with hipnotic's bobbing
water.
2011-09-27 17:14:42 +09:00
..
alias Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
brush Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
sprite Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
test Assume the trace will be allsolid. 2011-09-27 17:14:42 +09:00
clip_hull.c Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
Makefile.am Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
trace.c Assume the trace will be allsolid. 2011-09-27 17:14:42 +09:00