mirror of
https://git.code.sf.net/p/quake/quakeforge
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e1a0bde5ee
This does mean that the gl and sw renderers can no longer call S_ExtraUpdate, but really, they shouldn't be anyway. And I seem to remember it not really helping (been way too long since quake ran that slowly for me). |
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.. | ||
cl_skin.h | ||
client.h | ||
game.h | ||
host.h | ||
Makemodule.am | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |