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quakeforge/libs
Bill Currie a2f4522e76 [gamecode] Align Ruamoko progs to 32 bytes.
Intel hardware requires 32-byte alignment for lvec4 and dvec4.
Unfortunately, it turns out that my attempts to align progs data in qfcc
went awry do to the order block sizes are calculated when writing the
progs.
2022-01-26 16:55:14 +09:00
..
audio [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
gamecode [gamecode] Align Ruamoko progs to 32 bytes. 2022-01-26 16:55:14 +09:00
gib [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
video [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00