..
Makemodule.am
[ruamoko] Add wrappers for the existing scene functions
2022-02-14 16:43:10 +09:00
pr_cmds.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_cbuf.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_cmd.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_cvar.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_game_init.c
[ruamoko] Add wrappers for the existing scene functions
2022-02-14 16:43:10 +09:00
rua_hash.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_init.c
[ruamoko] Actually hook up the stdlib builtins
2021-06-01 23:44:51 +09:00
rua_input.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_keys.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_math.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_mersenne.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_msgbuf.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_obj.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_plist.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_qfile.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_qfs.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_runtime.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_scene.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
rua_script.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_set.c
[gamecode] Pass gcc's purity test again
2022-02-14 19:30:50 +09:00
rua_stdlib.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
rua_string.c
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00