mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
423 lines
11 KiB
C
423 lines
11 KiB
C
/*
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bspfile.c
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DESCRIPTION
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#include <ctype.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "QF/bspfile.h"
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#include "QF/qendian.h"
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#include "QF/qtypes.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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static void
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swap_bsp (bsp_t *bsp, int todisk)
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{
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int c, i, j;
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dmiptexlump_t *mtl;
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dmodel_t *d;
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// models
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for (i=0 ; i<bsp->nummodels ; i++) {
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d = &bsp->models[i];
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for (j=0 ; j<MAX_MAP_HULLS ; j++)
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d->headnode[j] = LittleLong (d->headnode[j]);
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d->visleafs = LittleLong (d->visleafs);
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d->firstface = LittleLong (d->firstface);
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d->numfaces = LittleLong (d->numfaces);
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for (j=0 ; j<3 ; j++) {
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d->mins[j] = LittleFloat(d->mins[j]);
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d->maxs[j] = LittleFloat(d->maxs[j]);
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d->origin[j] = LittleFloat(d->origin[j]);
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}
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}
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// vertexes
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for (i=0 ; i<bsp->numvertexes ; i++) {
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for (j=0 ; j<3 ; j++)
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bsp->vertexes[i].point[j] = LittleFloat (bsp->vertexes[i].point[j]);
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}
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// planes
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for (i=0 ; i<bsp->numplanes ; i++) {
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for (j=0 ; j<3 ; j++)
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bsp->planes[i].normal[j] = LittleFloat (bsp->planes[i].normal[j]);
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bsp->planes[i].dist = LittleFloat (bsp->planes[i].dist);
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bsp->planes[i].type = LittleLong (bsp->planes[i].type);
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}
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// texinfos
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for (i=0 ; i<bsp->numtexinfo ; i++) {
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for (j=0 ; j<8 ; j++)
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bsp->texinfo[i].vecs[0][j] = LittleFloat (bsp->texinfo[i].vecs[0][j]);
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bsp->texinfo[i].miptex = LittleLong (bsp->texinfo[i].miptex);
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bsp->texinfo[i].flags = LittleLong (bsp->texinfo[i].flags);
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}
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// faces
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for (i=0 ; i<bsp->numfaces ; i++) {
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bsp->faces[i].texinfo = LittleShort (bsp->faces[i].texinfo);
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bsp->faces[i].planenum = LittleShort (bsp->faces[i].planenum);
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bsp->faces[i].side = LittleShort (bsp->faces[i].side);
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bsp->faces[i].lightofs = LittleLong (bsp->faces[i].lightofs);
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bsp->faces[i].firstedge = LittleLong (bsp->faces[i].firstedge);
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bsp->faces[i].numedges = LittleShort (bsp->faces[i].numedges);
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}
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// nodes
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for (i=0 ; i<bsp->numnodes ; i++) {
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bsp->nodes[i].planenum = LittleLong (bsp->nodes[i].planenum);
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for (j=0 ; j<3 ; j++) {
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bsp->nodes[i].mins[j] = LittleShort (bsp->nodes[i].mins[j]);
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bsp->nodes[i].maxs[j] = LittleShort (bsp->nodes[i].maxs[j]);
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}
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bsp->nodes[i].children[0] = LittleShort (bsp->nodes[i].children[0]);
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bsp->nodes[i].children[1] = LittleShort (bsp->nodes[i].children[1]);
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bsp->nodes[i].firstface = LittleShort (bsp->nodes[i].firstface);
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bsp->nodes[i].numfaces = LittleShort (bsp->nodes[i].numfaces);
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}
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// leafs
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for (i=0 ; i<bsp->numleafs ; i++) {
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bsp->leafs[i].contents = LittleLong (bsp->leafs[i].contents);
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for (j=0 ; j<3 ; j++) {
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bsp->leafs[i].mins[j] = LittleShort (bsp->leafs[i].mins[j]);
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bsp->leafs[i].maxs[j] = LittleShort (bsp->leafs[i].maxs[j]);
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}
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bsp->leafs[i].firstmarksurface = LittleShort (bsp->leafs[i].firstmarksurface);
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bsp->leafs[i].nummarksurfaces = LittleShort (bsp->leafs[i].nummarksurfaces);
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bsp->leafs[i].visofs = LittleLong (bsp->leafs[i].visofs);
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}
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// clipnodes
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for (i=0 ; i<bsp->numclipnodes ; i++) {
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bsp->clipnodes[i].planenum = LittleLong (bsp->clipnodes[i].planenum);
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bsp->clipnodes[i].children[0] = LittleShort (bsp->clipnodes[i].children[0]);
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bsp->clipnodes[i].children[1] = LittleShort (bsp->clipnodes[i].children[1]);
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}
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// miptex
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if (bsp->texdatasize) {
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mtl = (dmiptexlump_t *)bsp->texdata;
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if (todisk)
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c = mtl->nummiptex;
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else
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c = LittleLong(mtl->nummiptex);
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mtl->nummiptex = LittleLong (mtl->nummiptex);
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for (i=0 ; i<c ; i++)
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mtl->dataofs[i] = LittleLong(mtl->dataofs[i]);
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}
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// marksurfaces
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for (i=0 ; i<bsp->nummarksurfaces ; i++)
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bsp->marksurfaces[i] = LittleShort (bsp->marksurfaces[i]);
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// surfedges
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for (i=0 ; i<bsp->numsurfedges ; i++)
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bsp->surfedges[i] = LittleLong (bsp->surfedges[i]);
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// edges
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for (i=0 ; i<bsp->numedges ; i++) {
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bsp->edges[i].v[0] = LittleShort (bsp->edges[i].v[0]);
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bsp->edges[i].v[1] = LittleShort (bsp->edges[i].v[1]);
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}
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}
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bsp_t *
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LoadBSPFile (QFile *file, int size)
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{
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dheader_t *header;
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bsp_t *bsp;
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header = malloc (size);
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Qread (file, header, size);
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if (LittleLong (header->version) != BSPVERSION)
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Sys_Error ("version %i, not %i", LittleLong (header->version),
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BSPVERSION);
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#undef SET_LUMP
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#define SET_LUMP(l,n) \
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do { \
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bsp->num##n = LittleLong (header->lumps[l].filelen); \
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if (bsp->num##n) { \
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bsp->n = malloc (bsp->num##n); \
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memcpy (bsp->n, \
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(byte *) header + LittleLong (header->lumps[l].fileofs), \
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bsp->num##n); \
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} \
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bsp->num##n /= sizeof (bsp->n[0]); \
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} while (0)
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bsp = malloc (sizeof (bsp_t));
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SET_LUMP (LUMP_PLANES, planes);
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SET_LUMP (LUMP_LEAFS, leafs);
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SET_LUMP (LUMP_VERTEXES, vertexes);
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SET_LUMP (LUMP_NODES, nodes);
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SET_LUMP (LUMP_TEXINFO, texinfo);
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SET_LUMP (LUMP_FACES, faces);
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SET_LUMP (LUMP_CLIPNODES, clipnodes);
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SET_LUMP (LUMP_MARKSURFACES, marksurfaces);
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SET_LUMP (LUMP_SURFEDGES, surfedges);
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SET_LUMP (LUMP_EDGES, edges);
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SET_LUMP (LUMP_MODELS, models);
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#undef SET_LUMP
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#define SET_LUMP(l,n) \
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do { \
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bsp->n##size = LittleLong (header->lumps[l].filelen); \
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if (bsp->n##size) { \
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bsp->n = malloc (bsp->n##size); \
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memcpy (bsp->n, \
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(byte *) header + LittleLong (header->lumps[l].fileofs), \
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bsp->n##size); \
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} \
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bsp->n##size /= sizeof (bsp->n[0]); \
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} while (0)
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SET_LUMP (LUMP_LIGHTING, lightdata);
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SET_LUMP (LUMP_VISIBILITY, visdata);
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SET_LUMP (LUMP_ENTITIES, entdata);
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SET_LUMP (LUMP_TEXTURES, texdata);
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free (header);
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swap_bsp (bsp, 0);
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return bsp;
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}
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/*
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WriteBSPFile
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Swaps the bsp file in place, so it should not be referenced again
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*/
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void
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WriteBSPFile (bsp_t *bsp, QFile *file)
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{
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int size;
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dheader_t *header;
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byte *data;
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#define ROUND(x) (((x) + 3) & ~3)
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size = ROUND (sizeof (dheader_t));
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size += ROUND (bsp->nummodels * sizeof (dmodel_t));
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size += ROUND (bsp->visdatasize);
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size += ROUND (bsp->lightdatasize);
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size += ROUND (bsp->texdatasize);
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size += ROUND (bsp->entdatasize);
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size += ROUND (bsp->numleafs * sizeof (dleaf_t));
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size += ROUND (bsp->numplanes * sizeof (dplane_t));
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size += ROUND (bsp->numvertexes * sizeof (dvertex_t));
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size += ROUND (bsp->numnodes * sizeof (dnode_t));
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size += ROUND (bsp->numtexinfo * sizeof (texinfo_t));
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size += ROUND (bsp->numfaces * sizeof (dface_t));
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size += ROUND (bsp->numclipnodes * sizeof (dclipnode_t));
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size += ROUND (bsp->numedges * sizeof (dedge_t));
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size += ROUND (bsp->nummarksurfaces * sizeof (unsigned short));
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size += ROUND (bsp->numsurfedges * sizeof (int));
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header = malloc (size);
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memset (header, 0, size);
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swap_bsp (bsp, 1);
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#undef SET_LUMP
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#define SET_LUMP(l,n) \
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do { \
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bsp->num##n *= sizeof (bsp->n[0]); \
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header->lumps[l].fileofs = LittleLong (data - (byte *) header); \
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header->lumps[l].filelen = LittleLong (bsp->num##n); \
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memcpy (data, bsp->n, bsp->num##n); \
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data += ROUND (bsp->num##n); \
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} while (0)
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header->version = LittleLong (BSPVERSION);
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data = (byte *) &header[1];
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SET_LUMP (LUMP_PLANES, planes);
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SET_LUMP (LUMP_LEAFS, leafs);
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SET_LUMP (LUMP_VERTEXES, vertexes);
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SET_LUMP (LUMP_NODES, nodes);
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SET_LUMP (LUMP_TEXINFO, texinfo);
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SET_LUMP (LUMP_FACES, faces);
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SET_LUMP (LUMP_CLIPNODES, clipnodes);
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SET_LUMP (LUMP_MARKSURFACES, marksurfaces);
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SET_LUMP (LUMP_SURFEDGES, surfedges);
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SET_LUMP (LUMP_EDGES, edges);
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SET_LUMP (LUMP_MODELS, models);
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#undef SET_LUMP
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#define SET_LUMP(l,n) \
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do { \
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bsp->n##size *= sizeof (bsp->n[0]); \
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header->lumps[l].fileofs = LittleLong (data - (byte *) header); \
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header->lumps[l].filelen = LittleLong (bsp->n##size); \
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memcpy (data, bsp->n, bsp->n##size); \
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data += ROUND (bsp->n##size); \
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} while (0)
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SET_LUMP (LUMP_LIGHTING, lightdata);
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SET_LUMP (LUMP_VISIBILITY, visdata);
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SET_LUMP (LUMP_ENTITIES, entdata);
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SET_LUMP (LUMP_TEXTURES, texdata);
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Qwrite (file, header, size);
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free (header);
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}
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bsp_t *
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BSP_New (void)
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{
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return calloc (1, sizeof (bsp_t));
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}
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void BSP_AddPlane (bsp_t *bsp, dplane_t *plane)
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{
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bsp->planes = realloc (bsp->planes,
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(bsp->numplanes + 1) * sizeof (dplane_t));
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bsp->planes[bsp->numplanes++] = *plane;
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}
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void BSP_AddLeaf (bsp_t *bsp, dleaf_t *leaf)
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{
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bsp->leafs = realloc (bsp->leafs,
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(bsp->numleafs + 1) * sizeof (dleaf_t));
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bsp->leafs[bsp->numleafs++] = *leaf;
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}
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void BSP_AddVertex (bsp_t *bsp, dvertex_t *vertex)
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{
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bsp->vertexes = realloc (bsp->vertexes,
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(bsp->numvertexes + 1) * sizeof (dvertex_t));
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bsp->vertexes[bsp->numvertexes++] = *vertex;
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}
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void BSP_AddNode (bsp_t *bsp, dnode_t *node)
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{
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bsp->nodes = realloc (bsp->nodes,
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(bsp->numnodes + 1) * sizeof (dnode_t));
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bsp->nodes[bsp->numnodes++] = *node;
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}
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void
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BSP_AddTexinfo (bsp_t *bsp, texinfo_t *texinfo)
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{
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bsp->texinfo = realloc (bsp->texinfo,
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(bsp->numtexinfo + 1) * sizeof (texinfo_t));
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bsp->texinfo[bsp->numtexinfo++] = *texinfo;
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}
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void BSP_AddFace (bsp_t *bsp, dface_t *face)
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{
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bsp->faces = realloc (bsp->faces,
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(bsp->numfaces + 1) * sizeof (dface_t));
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bsp->faces[bsp->numfaces++] = *face;
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}
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void BSP_AddClipnode (bsp_t *bsp, dclipnode_t *clipnode)
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{
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bsp->clipnodes = realloc (bsp->clipnodes,
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(bsp->numclipnodes + 1) * sizeof (dclipnode_t));
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bsp->clipnodes[bsp->numclipnodes++] = *clipnode;
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}
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void BSP_AddMarkSurface (bsp_t *bsp, unsigned short marksurface)
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{
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bsp->marksurfaces = realloc (bsp->marksurfaces,
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(bsp->nummarksurfaces + 1)
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* sizeof (unsigned short));
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bsp->marksurfaces[bsp->nummarksurfaces++] = marksurface;
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}
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void BSP_AddSurfEdge (bsp_t *bsp, int surfedge)
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{
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bsp->surfedges = realloc (bsp->surfedges,
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(bsp->numsurfedges + 1) * sizeof (int));
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bsp->surfedges[bsp->numsurfedges++] = surfedge;
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}
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void BSP_AddEdge (bsp_t *bsp, dedge_t *edge)
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{
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bsp->edges = realloc (bsp->edges,
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(bsp->numedges + 1) * sizeof (dedge_t));
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bsp->edges[bsp->numedges++] = *edge;
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}
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void BSP_AddModel (bsp_t *bsp, dmodel_t *model)
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{
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bsp->models = realloc (bsp->models,
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(bsp->nummodels + 1) * sizeof (dmodel_t));
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bsp->models[bsp->nummodels++] = *model;
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}
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void BSP_AddLighting (bsp_t *bsp, byte *lightdata, int lightdatasize)
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{
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bsp->lightdatasize = lightdatasize;
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bsp->lightdata = malloc (lightdatasize);
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memcpy (bsp->lightdata, lightdata, lightdatasize);
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}
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void BSP_AddVisibility (bsp_t *bsp, byte *visdata, int visdatasize)
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{
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bsp->visdatasize = visdatasize;
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bsp->visdata = malloc (visdatasize);
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memcpy (bsp->visdata, visdata, visdatasize);
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}
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void BSP_AddEntities (bsp_t *bsp, char *entdata, int entdatasize)
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{
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bsp->entdatasize = entdatasize;
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bsp->entdata = malloc (entdatasize);
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memcpy (bsp->entdata, entdata, entdatasize);
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}
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void BSP_AddTextures (bsp_t *bsp, byte *texdata, int texdatasize)
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{
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bsp->texdatasize = texdatasize;
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bsp->texdata = malloc (texdatasize);
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memcpy (bsp->texdata, texdata, texdatasize);
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}
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