quakeforge/libs/models/brush
Bill Currie a12eb940f1 Remove the hard-coded bsp maximum depths.
The depth limits in the gl and glsl renderers and in the trace code really
bothered me, but then the fix hit me: at load-time, recurse the trees
normally and record the depth in the appropriate place. The node stacks can
then be allocated as necessary (I chose to add a paranoia buffer of 2, but
I expect the maximum depth will rarely be used).
2012-11-28 21:29:03 +09:00
..
gl_model_brush.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
glsl_model_brush.c Allow any NxN or 2NxN sky texture for glsl. 2012-09-05 14:02:44 +09:00
Makefile.am Use QF_NEED for the renderer and model libraries. 2012-02-10 13:29:45 +09:00
model_brush.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
sw_model_brush.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00