22 lines
389 B
GLSL
22 lines
389 B
GLSL
uniform mat4 mvp_mat;
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attribute vec4 vcolor;
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/** Vertex position.
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x, y, s, t
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\a vertex provides the onscreen location at which to draw the icon
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(\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w).
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*/
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attribute vec4 vertex;
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varying vec4 color;
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varying vec2 st;
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void
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main (void)
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{
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gl_Position = mvp_mat * vec4 (vertex.xy, 0.0, 1.0);
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st = vertex.zw;
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color = vcolor;
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}
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