mirror of
https://git.code.sf.net/p/quake/quakeforge
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d88a091fc6
Well, that took a fair bit more than it should have to get working: had to implement the protocol support in qfcc and engine-side ruamoko.
47 lines
752 B
Objective-C
47 lines
752 B
Objective-C
#ifndef __qwaq_event_h
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#define __qwaq_event_h
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typedef enum {
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qe_none,
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qe_key,
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qe_mouse,
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qe_command, // application level command
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} qwaq_etype;
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typedef enum {
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qc_valid,
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qc_exit,
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qc_error,
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} qwaq_command;
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typedef struct qwaq_mevent_s {
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int x, y;
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int buttons;
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} qwaq_mevent_t;
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typedef struct qwaq_message_s {
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qwaq_command command;
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} qwaq_message_t;
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typedef struct qwaq_event_s {
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qwaq_etype event_type;
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union {
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int key;
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qwaq_mevent_t mouse;
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qwaq_message_t message;
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} e;
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} qwaq_event_t;
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#ifdef __QFCC__ // don't want C gcc to see this :)
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@protocol HandleEvent
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-handleEvent: (struct qwaq_event_s *) event;
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@end
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@protocol TakeFocus <HandleEvent>
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-takeFocus;
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-loseFocus;
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@end
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#endif
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#endif//__qwaq_event_h
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