quakeforge/libs/video/renderer
Bill Currie a0adca011f [gl] Get fisheye working with frame buffers
Of course, it's not as correct as glsl or sw due to using polygons and
uvs rather than a fragment shader (not that such is out of the question
since GL 3.0 is requested, but I don't feel like getting shaders going
just for a couple of post-processing effects in an obsolete renderer).
2022-03-26 12:51:31 +09:00
..
gl [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
glsl [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
sw [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00
vulkan [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
crosshair.c
font8x8.c
Makemodule.am [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
noisetextures.c
r_alias.c
r_billboard.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
r_bsp.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
r_cvar.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
r_dyn_textures.c
r_efrag.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
r_main.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
r_part.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c
r_screen.c [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [renderer] Remove player_entity field 2022-03-19 09:46:53 +09:00
vid_render_gl.c [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
vid_render_glsl.c [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
vid_render_sw.c [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00
vid_render_vulkan.c [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00