quakeforge/libs/video
Bill Currie a0adca011f [gl] Get fisheye working with frame buffers
Of course, it's not as correct as glsl or sw due to using polygons and
uvs rather than a fragment shader (not that such is out of the question
since GL 3.0 is requested, but I don't feel like getting shaders going
just for a couple of post-processing effects in an obsolete renderer).
2022-03-26 12:51:31 +09:00
..
renderer [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
targets [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00