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https://git.code.sf.net/p/quake/quakeforge
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ee51d06aa3
I think the widespread use of recalc_refdef (and force_fullscreen) was the result of a rushed merge of the renderer and video code (I do seem to remember sprinkling them around). This cleans the two out of the client code. |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |