quakeforge/libs
Bill Currie a0adca011f [gl] Get fisheye working with frame buffers
Of course, it's not as correct as glsl or sw due to using polygons and
uvs rather than a fragment shader (not that such is out of the question
since GL 3.0 is requested, but I don't feel like getting shaders going
just for a couple of post-processing effects in an obsolete renderer).
2022-03-26 12:51:31 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
console [console] Ensure console lines doesn't exceed view 2022-03-21 19:21:54 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image
input
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net
qw
ruamoko [ruamoko] Give the scene resource block a rua prefix 2022-03-05 02:05:59 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui
util [sys] Override strdup for 32-bit windows 2022-03-21 19:23:49 +09:00
video [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
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