quakeforge/libs/models
Bill Currie d445b4ef88 Rename the glsl qfgl functions to qfegl.
Keep them separate from the gl renderer :)
2012-04-11 14:58:54 +09:00
..
alias Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
brush Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
sprite Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
test Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_skin.c Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
glsl_skin.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
Makefile.am Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
model.c Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
null_model.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
skin.c Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
sw_skin.c Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00