quakeforge/libs/console
Bill Currie a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
bi_inputline.c Get inputlines mostly working. 2011-07-09 21:16:38 +09:00
buffer.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
client.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
complete.c Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
console.c Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
filelist.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
inputline.c Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
list.c nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
menu.c Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
pr_keys.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
server.c Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
view.c set the new view's coordinates based on it being a root view. 2007-04-08 08:47:47 +00:00