mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
a07eccd5c7
I'm not sure when things broke on my laptop (I thought I got warp and fisheye working on my laptop), but it turns out things weren't quite right, thus warp (and presumably fisheye) weren't working properly due to GLSL errors that I only just noticed. This fixes water warp (and probably fisheye). |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |