mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
82d407e3c2
This includes moving the related cvars from botn nq and qw into the client hud code. In addition, the hud code supports update and update-once function components. The update component is for updates that occur every frame, but update-once components (not used yet) are for one-shot updates (eg, when a value updates very infrequently). |
||
---|---|---|
.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_screen.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |