quakeforge/include/QF
Bill Currie 31cf4b0d78 Use a linked list for the leafs in which the entity is positioned.
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
..
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
GL glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
bspfile.h Clean up bsp limits. 2010-12-07 17:58:09 +09:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h New cvar commands from fitzquake. 2010-11-26 16:19:25 +09:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h New function: dstring_strdup 2010-08-25 13:31:00 +09:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
mathlib.h add VectorSet macro 2010-10-13 20:52:05 +09:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h Move IDPAKHEADER to where it belongs. 2010-12-07 13:54:54 +09:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h Use a linked list for the leafs in which the entity is positioned. 2010-12-08 08:44:52 +09:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Some spelling/grammar corrections. 2010-11-24 17:01:18 +09:00
qtypes.h more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
quakefs.h Fix a doxygen warning 2010-08-31 22:07:49 +09:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h Add a function for retreiving the parsed token. 2010-09-26 13:50:17 +09:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h Add and used SYS_VID for video/targets masked prints. 2010-11-27 08:48:00 +09:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
zone.h new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often. 2007-03-28 13:09:49 +00:00