..
classes
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
GL
glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
2009-12-23 08:20:29 +00:00
plugin
remove S_TouchSound: it doesn't seem to be necessary
2007-05-07 12:20:38 +00:00
bspfile.h
Clean up bsp limits.
2010-12-07 17:58:09 +09:00
cbuf.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
console.h
Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
2009-03-16 11:49:52 +00:00
crc.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
csqc.h
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
cvar.h
New cvar commands from fitzquake.
2010-11-26 16:19:25 +09:00
draw.h
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
dstring.h
New function: dstring_strdup
2010-08-25 13:31:00 +09:00
gib.h
several libs can now get built as dlls in windows: console, gamecode,
2004-01-19 07:47:41 +00:00
hash.h
interim linux compile fixes for the in64 fixes (hah)
2007-04-04 08:27:49 +00:00
hl.h
idparse.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
image.h
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
2003-09-04 18:59:39 +00:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
input.h
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
joystick.h
Remove dead cvar.
2003-02-14 02:21:31 +00:00
keys.h
Support Japanese keyoards (yay, I can finally toggle the console :P)
2009-03-18 00:26:34 +00:00
link.h
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
llist.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
2009-12-23 08:20:29 +00:00
mathlib.h
add VectorSet macro
2010-10-13 20:52:05 +09:00
mdfour.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
model.h
Create and use mclipnode_t.
2010-11-29 09:36:21 +09:00
modelgen.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
msg.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
object.h
Disable libQFobject from being built or used, since it doesn't serve
2004-04-27 21:58:21 +00:00
pak.h
Move IDPAKHEADER to where it belongs.
2010-12-07 13:54:54 +09:00
pakfile.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
pcx.h
plugin.h
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
png.h
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
pr_comp.h
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
pr_debug.h
"print" command for dumping values in the progs and add return type info to the debugging information
2007-09-15 07:47:31 +00:00
pr_obj.h
other than floats, progs should now be int size safe
2007-04-04 12:30:49 +00:00
progs.h
Use a linked list for the leafs in which the entity is positioned.
2010-12-08 08:44:52 +09:00
qargs.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
qdefs.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
qendian.h
hopefully speed up byte swaps
2007-05-26 23:18:46 +00:00
qfplist.h
Some spelling/grammar corrections.
2010-11-24 17:01:18 +09:00
qtypes.h
more vc build patches from phrosy
2007-04-06 01:09:58 +00:00
quakefs.h
Fix a doxygen warning
2010-08-31 22:07:49 +09:00
quakeio.h
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
render.h
Dynamic entity allocation. Unlimited static entities.
2010-12-03 21:01:52 +09:00
riff.h
make riff int-size safe
2007-04-04 09:23:10 +00:00
ruamoko.h
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
screen.h
final (?) cleanup of center printing. turns out there's no reason to keep
2004-03-02 03:55:18 +00:00
script.h
Add a function for retreiving the parsed token.
2010-09-26 13:50:17 +09:00
sizebuf.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
skin.h
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
sound.h
make "sample counts" frame based rather than mono sample based
2010-08-11 23:43:35 +00:00
spritegn.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
sys.h
Add and used SYS_VID for video/targets masked prints.
2010-11-27 08:48:00 +09:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
tga.h
whitespace
2006-12-01 06:58:41 +00:00
uint32.h
va.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
ver_check.h
fix an open commment
2006-12-07 13:40:00 +00:00
vid.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
view.h
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
wad.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
wadfile.h
Make wad files type size-safe.
2010-10-09 16:10:49 +09:00
zone.h
new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
2007-03-28 13:09:49 +00:00