mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
8c03ed8be5
This gets the shaders needed for creating shadow maps, and the changes to the lighting pipeline for binding the shadow maps, but no generation or reading is done yet. It feels like parts of various systems are getting a little big for their britches and I need to do an audit of various things.
207 lines
6.1 KiB
C
207 lines
6.1 KiB
C
/*
|
|
shader.c
|
|
|
|
Vulkan shader manager
|
|
|
|
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_MATH_H
|
|
# include <math.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/alloc.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/hash.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/Vulkan/qf_vid.h"
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/image.h"
|
|
#include "QF/Vulkan/instance.h"
|
|
#include "QF/Vulkan/renderpass.h"
|
|
#include "QF/Vulkan/shader.h"
|
|
|
|
#include "vid_vulkan.h"
|
|
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/shadow.geom.spvc"
|
|
|
|
typedef struct shaderdata_s {
|
|
const char *name;
|
|
const uint32_t *data;
|
|
size_t size;
|
|
} shaderdata_t;
|
|
|
|
static shaderdata_t builtin_shaders[] = {
|
|
{ "twod.vert", twod_vert, sizeof (twod_vert) },
|
|
{ "twod.frag", twod_frag, sizeof (twod_frag) },
|
|
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
|
|
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
|
|
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
|
|
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
|
|
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
|
|
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
|
|
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
|
|
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
|
|
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
|
|
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
|
|
{ "compose.frag", compose_frag, sizeof (compose_frag) },
|
|
{ "alias.vert", alias_vert, sizeof (alias_vert) },
|
|
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
|
|
{ "alias.frag", alias_frag, sizeof (alias_frag) },
|
|
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
|
|
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
|
|
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
|
|
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
|
|
{ "shadow.geom", shadow_geom, sizeof (shadow_geom) },
|
|
{}
|
|
};
|
|
|
|
#define BUILTIN "$builtin/"
|
|
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
|
|
#define SHADER "$shader/"
|
|
#define SHADER_SIZE (sizeof (SHADER) - 1)
|
|
|
|
VkShaderModule
|
|
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
shaderdata_t _data = {};
|
|
shaderdata_t *data = 0;
|
|
dstring_t *path = 0;
|
|
QFile *file = 0;
|
|
VkShaderModule shader = 0;
|
|
|
|
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
|
|
const char *name = shader_path + BUILTIN_SIZE;
|
|
|
|
for (int i = 0; builtin_shaders[i].name; i++) {
|
|
if (strcmp (builtin_shaders[i].name, name) == 0) {
|
|
data = &builtin_shaders[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
|
|
path = dstring_new ();
|
|
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
|
|
file = Qopen (path->str, "rbz");
|
|
} else {
|
|
file = QFS_FOpenFile (shader_path);
|
|
}
|
|
|
|
if (file) {
|
|
_data.size = Qfilesize (file);
|
|
_data.data = malloc (_data.size);
|
|
Qread (file, (void *) _data.data, _data.size);
|
|
Qclose (file);
|
|
data = &_data;
|
|
}
|
|
|
|
if (data) {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: creating shader module %s\n",
|
|
shader_path);
|
|
VkShaderModuleCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
|
|
0, data->size, data->data
|
|
};
|
|
|
|
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
|
|
shader_path);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: could not find shader %s\n",
|
|
shader_path);
|
|
}
|
|
|
|
if (path) {
|
|
dstring_delete (path);
|
|
}
|
|
if (_data.data) {
|
|
free ((void *) _data.data);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkDestroyShaderModule (dev, module, 0);
|
|
}
|