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Ragnvald Maartmann-Moe IV a00e371ceb This should get ALSA 0.9 support working again. ALSA 0.9 users please test.
Report any compile or ./configure failures especially. If it reports you have
ALSA0_9, you should be using `set snd_plugin "alsa0_9"`.
2004-01-19 20:37:58 +00:00
RPM missed some alsa0_9 refs 2003-09-10 22:02:32 +00:00
debian merge in fixes from the 0.5.3 branch that I forgot to do for 0.5.4 (damn 2003-10-18 01:52:28 +00:00
doc don't run doxygen in Forge: it doesn't grok Objective-C 2004-01-11 05:56:10 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
libs several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
nq several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
qw several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
ruamoko add some string builtins (only the basics for now, but enough to deal with 2004-01-07 07:36:17 +00:00
tools refer to the correct program 2004-01-18 06:55:47 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS mention my oopsy 2003-10-18 22:23:42 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2003-07-24 20:50:13 +00:00
acinclude.m4 need those functions, dang it :( 2004-01-15 20:19:46 +00:00
bootstrap test for darwin explicity rather than using which 2003-08-28 14:54:47 +00:00
configure.ac This should get ALSA 0.9 support working again. ALSA 0.9 users please test. 2004-01-19 20:37:58 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003