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https://git.code.sf.net/p/quake/quakeforge
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4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
19 lines
450 B
C
19 lines
450 B
C
#ifndef __ruamoko_sound_h
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#define __ruamoko_sound_h
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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#define CHAN_NO_PHS_ADD 8
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#define ATTN_NONE 0
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#define ATTN_NORM 1
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#define ATTN_IDLE 2
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#define ATTN_STATIC 3
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@extern void sound (entity e, float chan, string samp, float vol, float atten);
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@extern void ambientsound (vector pos, string samp, float vol, float atten);
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#endif//__ruamoko_sound_h
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