quakeforge/include
2001-08-16 02:51:53 +00:00
..
QF extend the hash api to more easily support general cases 2001-08-16 02:51:53 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore forgot to add stamp-h.in to .gitignore 2001-07-05 15:18:36 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
anorm_dots.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h compat.h: 2001-05-31 18:11:05 +00:00
context_x11.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
d_iface.h sw_rmain.c is now client and chase clean. 2001-05-20 20:38:51 +00:00
d_ifacea.h sw_rmain.c is now client and chase clean. 2001-05-20 20:38:51 +00:00
d_local.h *meld* 2001-05-10 17:26:03 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fbset.h make -fbdev build again AND make nq-fbdev a new target. 2001-03-29 17:31:15 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h at long last, nq-wgl builds. probably as broken as hell, though 2001-04-11 21:55:27 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am make dist works again 2001-08-01 17:49:25 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h (Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented... 2001-08-02 02:18:04 +00:00
r_dynamic.h fix the persistent fires. For sanity's sake, the non-renderer specific parts 2001-06-29 02:43:04 +00:00
r_local.h some lighting fixes. not quite there yet 2001-08-05 05:07:49 +00:00
r_shared.h move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken, 2001-05-20 05:42:52 +00:00
sbar.h gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
varrays.h This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h mingw cross compile fixes. qw-server (only, so far) compiles but does not 2001-04-10 20:07:11 +00:00