quakeforge/libs/video/renderer/vulkan/command.c
Bill Currie 8e658eac78 [vulkan] Correct a pile of copyright attributions
Id Software had pretty much nothing to do with the vulkan renderer (they
still get credit for code that's heavily based on the original quake
code, of course).
2022-05-04 14:44:54 +09:00

147 lines
3.8 KiB
C

/*
vid_common_vulkan.c
Common Vulkan video driver functions
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/device.h"
VkCommandPool
QFV_CreateCommandPool (qfv_device_t *device, uint32_t queueFamily,
int transient, int reset)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
uint32_t flags = 0;
if (transient) {
flags |= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
}
if (reset) {
flags |= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
}
VkCommandPoolCreateInfo createInfo = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, 0,
flags,
queueFamily
};
VkCommandPool pool;
dfunc->vkCreateCommandPool (dev, &createInfo, 0, &pool);
return pool;
}
int
QFV_AllocateCommandBuffers (qfv_device_t *device, VkCommandPool pool,
int secondary, qfv_cmdbufferset_t *bufferset)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
uint32_t level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
if (secondary) {
level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
}
VkCommandBufferAllocateInfo allocInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, 0,
pool, level, bufferset->size
};
int ret = dfunc->vkAllocateCommandBuffers (dev, &allocInfo, bufferset->a);
return ret == VK_SUCCESS;
}
VkSemaphore
QFV_CreateSemaphore (qfv_device_t *device)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkSemaphoreCreateInfo createInfo = {
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, 0,
0
};
VkSemaphore semaphore;
dfunc->vkCreateSemaphore (dev, &createInfo, 0, &semaphore);
return semaphore;
}
VkFence
QFV_CreateFence (qfv_device_t *device, int signaled)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkFenceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, 0,
signaled ? VK_FENCE_CREATE_SIGNALED_BIT : 0,
};
VkFence fence;
dfunc->vkCreateFence (dev, &createInfo, 0, &fence);
return fence;
}
int
QFV_QueueSubmit (qfv_queue_t *queue, qfv_semaphoreset_t *waitSemaphores,
VkPipelineStageFlags *stages,
qfv_cmdbufferset_t *buffers,
qfv_semaphoreset_t *signalSemaphores, VkFence fence)
{
qfv_device_t *device = queue->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkSubmitInfo submitInfo = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
waitSemaphores->size, waitSemaphores->a, stages,
buffers->size, buffers->a,
signalSemaphores->size, signalSemaphores->a
};
//FIXME multi-batch
return dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, fence)
== VK_SUCCESS;
}
int
QFV_QueueWaitIdle (qfv_queue_t *queue)
{
qfv_device_t *device = queue->device;
qfv_devfuncs_t *dfunc = device->funcs;
return dfunc->vkQueueWaitIdle (queue->queue) == VK_SUCCESS;
}
void
QFV_PushConstants (qfv_device_t *device, VkCommandBuffer cmd,
VkPipelineLayout layout, uint32_t numPC,
const qfv_push_constants_t *constants)
{
qfv_devfuncs_t *dfunc = device->funcs;
for (uint32_t i = 0; i < numPC; i++) {
dfunc->vkCmdPushConstants (cmd, layout, constants[i].stageFlags,
constants[i].offset, constants[i].size,
constants[i].data);
}
}