mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
8e658eac78
Id Software had pretty much nothing to do with the vulkan renderer (they still get credit for code that's heavily based on the original quake code, of course).
147 lines
3.8 KiB
C
147 lines
3.8 KiB
C
/*
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vid_common_vulkan.c
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Common Vulkan video driver functions
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Copyright (C) 2019 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/device.h"
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VkCommandPool
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QFV_CreateCommandPool (qfv_device_t *device, uint32_t queueFamily,
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int transient, int reset)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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uint32_t flags = 0;
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if (transient) {
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flags |= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
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}
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if (reset) {
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flags |= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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}
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VkCommandPoolCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, 0,
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flags,
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queueFamily
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};
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VkCommandPool pool;
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dfunc->vkCreateCommandPool (dev, &createInfo, 0, &pool);
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return pool;
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}
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int
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QFV_AllocateCommandBuffers (qfv_device_t *device, VkCommandPool pool,
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int secondary, qfv_cmdbufferset_t *bufferset)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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uint32_t level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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if (secondary) {
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level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
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}
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VkCommandBufferAllocateInfo allocInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, 0,
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pool, level, bufferset->size
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};
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int ret = dfunc->vkAllocateCommandBuffers (dev, &allocInfo, bufferset->a);
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return ret == VK_SUCCESS;
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}
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VkSemaphore
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QFV_CreateSemaphore (qfv_device_t *device)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkSemaphoreCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, 0,
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0
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};
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VkSemaphore semaphore;
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dfunc->vkCreateSemaphore (dev, &createInfo, 0, &semaphore);
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return semaphore;
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}
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VkFence
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QFV_CreateFence (qfv_device_t *device, int signaled)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkFenceCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, 0,
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signaled ? VK_FENCE_CREATE_SIGNALED_BIT : 0,
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};
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VkFence fence;
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dfunc->vkCreateFence (dev, &createInfo, 0, &fence);
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return fence;
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}
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int
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QFV_QueueSubmit (qfv_queue_t *queue, qfv_semaphoreset_t *waitSemaphores,
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VkPipelineStageFlags *stages,
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qfv_cmdbufferset_t *buffers,
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qfv_semaphoreset_t *signalSemaphores, VkFence fence)
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{
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qfv_device_t *device = queue->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkSubmitInfo submitInfo = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
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waitSemaphores->size, waitSemaphores->a, stages,
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buffers->size, buffers->a,
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signalSemaphores->size, signalSemaphores->a
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};
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//FIXME multi-batch
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return dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, fence)
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== VK_SUCCESS;
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}
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int
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QFV_QueueWaitIdle (qfv_queue_t *queue)
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{
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qfv_device_t *device = queue->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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return dfunc->vkQueueWaitIdle (queue->queue) == VK_SUCCESS;
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}
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void
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QFV_PushConstants (qfv_device_t *device, VkCommandBuffer cmd,
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VkPipelineLayout layout, uint32_t numPC,
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const qfv_push_constants_t *constants)
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{
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qfv_devfuncs_t *dfunc = device->funcs;
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for (uint32_t i = 0; i < numPC; i++) {
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dfunc->vkCmdPushConstants (cmd, layout, constants[i].stageFlags,
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constants[i].offset, constants[i].size,
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constants[i].data);
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}
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}
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