quakeforge/libs/client
Bill Currie 9ee0eada1f [vulkan] Move non-specific lighting code out of Vulkan
The parsing of light data from maps is now in the client library, and
basic light management is in scene. Putting the light loading code into
the Vulkan renderer was a mistake I've wanted to correct for a while.
The client code still needs a bit of cleanup, but the basics are working
nicely.
2022-05-05 23:49:30 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_entities.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
cl_input.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_light.c [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_temp_entities.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_view.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_world.c [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00