quakeforge/libs
Bill Currie 9ee0eada1f [vulkan] Move non-specific lighting code out of Vulkan
The parsing of light data from maps is now in the client library, and
basic light management is in scene. Putting the light loading code into
the Vulkan renderer was a mistake I've wanted to correct for a while.
The client code still needs a bit of cleanup, but the basics are working
nicely.
2022-05-05 23:49:30 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Sort debug local defs by address 2022-05-01 14:35:24 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [model] Add a function to "unload" models 2022-05-04 14:13:18 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Allow entity model to be set 2022-05-04 17:38:38 +09:00
scene [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
ui [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
util [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
video [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00