quakeforge/include/QF/scene
Bill Currie 9ee0eada1f [vulkan] Move non-specific lighting code out of Vulkan
The parsing of light data from maps is now in the client library, and
basic light management is in scene. Putting the light loading code into
the Vulkan renderer was a mistake I've wanted to correct for a while.
The client code still needs a bit of cleanup, but the basics are working
nicely.
2022-05-05 23:49:30 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
entity.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
hierarchy.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
light.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
scene.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
transform.h [scene] Move transform getters into inline functions 2022-02-21 08:33:41 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00