mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
9e83ded0ac
While checking on how Ent_AddComponent behaved (I don't remember what I was looking for, though), I realized that instead of treating adding the same component to an entity as an error, Ent_AddComponent should just return the existing component. |
||
---|---|---|
.. | ||
test | ||
camera.c | ||
component.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |