quakeforge/libs/scene
Bill Currie 9e83ded0ac [scene] Return existing component instead of null
While checking on how Ent_AddComponent behaved (I don't remember what I
was looking for, though), I realized that instead of treating adding the
same component to an entity as an error, Ent_AddComponent should just
return the existing component.
2022-10-25 09:54:49 +09:00
..
test [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
camera.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
component.c [scene] Return existing component instead of null 2022-10-25 09:54:49 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move hierarchies to an ECS-based system 2022-10-10 02:00:33 +09:00
scene.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
transform.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00