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9e83ded0ac
While checking on how Ent_AddComponent behaved (I don't remember what I was looking for, though), I realized that instead of treating adding the same component to an entity as an error, Ent_AddComponent should just return the existing component. |
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.. | ||
test | ||
camera.c | ||
component.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |