quakeforge/libs
Bill Currie 9e2c474d38 [model] Ensure the pvs is not inverted
Mod_DecompressVis_set (via Mod_LeafPVS_set) can be used to recycle pvs
sets, but the set may have been set to everything at some stage, which
is implemented by inverting the set (making the set infinite) and having
1-bits remove elements from the set. This is most definitely not wanted
for pvs :)

Currently undecided what to do about Mod_DecompressVis_mix, thus the
fixme.

Fixes the flickering lights in any map where the camera is out of the
map for a single frame (eg, start.bsp, The Catacombs (hipnotic, hip2m3)).
2021-07-27 17:54:50 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
console [console] Clean up key_menu input handling 2021-07-24 14:21:54 +09:00
gamecode [gamecode] Be more forgiving of unresolved builtins 2021-07-26 13:35:35 +09:00
gib [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
image [image] Correct disabled LoadPNG declaration 2021-06-13 10:05:51 +09:00
input [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
models [model] Ensure the pvs is not inverted 2021-07-27 17:54:50 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [util] Give set_count a >8x speed boost 2021-07-27 13:54:22 +09:00
video [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00