quakeforge/libs/video/renderer
Bill Currie 9e1810a2a9 [vulkan] Get shadow map image creation working again
The switch to using the ECS for lights temporarily broke the generation
of the images, but getting things going again was fairly easy.
2023-07-22 22:41:05 +09:00
..
gl [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
glsl [glsl] Use a unified queue for batched quads 2023-07-10 19:12:41 +09:00
sw [sw] Separate draw frames from render frames 2023-06-29 01:26:54 +09:00
vulkan [vulkan] Get shadow map image creation working again 2023-07-22 22:41:05 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Add infinite plane rendering 2023-07-21 11:59:25 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_cvar.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [renderer] Allow the camera to be overridden 2023-07-12 00:47:40 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_glsl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_sw.c [sw] Free alias model cache memory when clearing models 2023-03-20 17:45:28 +09:00
vid_render_vulkan.c [vulkan] Add infinite plane rendering 2023-07-21 11:59:25 +09:00