quakeforge/libs/gamecode
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00
..
test [gamecode] Support offset for lea on globals 2023-05-14 12:45:08 +09:00
convert.py
extend.py [gamecode] Add an extend instruction 2022-08-18 18:18:19 +09:00
hops.py
Makemodule.am [gamecode] Add an extend instruction 2022-08-18 18:18:19 +09:00
opcodes.py [gamecode] Support offset for lea on globals 2023-05-14 12:45:08 +09:00
pr_builtins.c [gamecode] Clean up a pile of memory leaks 2023-03-03 22:07:27 +09:00
pr_debug.c [qfcc] Add a handle type for engine resources 2023-05-25 10:41:28 +09:00
pr_edict.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
pr_exec.c [gamecode] Support offset for lea on globals 2023-05-14 12:45:08 +09:00
pr_load.c [gamecode] Clean up a pile of memory leaks 2023-03-03 22:07:27 +09:00
pr_opcode.c
pr_parse.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
pr_resolve.c
pr_resource.c [gamecode] Make modules responsible for freeing resources 2023-03-03 20:26:00 +09:00
pr_strings.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
pr_v6p_opcode.c [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
pr_zone.c
swizzle.py