quakeforge/qw/include
Bill Currie 9dcd2333d9 Serious mvd surgery. Interpolation of player position/angle is no longer
done and playerinfo is now written at the proper time, fixing the
"lagged dlights" issue (as Spike puts it:). Hack to fix broken mvds removed
as it should no longer be needed if everybody fixes their mvd servers :)
2005-04-27 09:54:37 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the 2004-02-22 05:40:08 +00:00
cl_cam.h move qw/include/protocol.h to include/qw/protocol.h making life easier 2004-02-21 02:31:22 +00:00
cl_chat.h Added llist.[ch], a set of general-purpose linked list routines. Added 2003-07-18 06:27:26 +00:00
cl_demo.h move qw/include/protocol.h to include/qw/protocol.h making life easier 2004-02-21 02:31:22 +00:00
cl_ents.h mvd playback support. seems to work (get some weird entities hanging around 2002-10-02 21:56:45 +00:00
cl_input.h move qw/include/protocol.h to include/qw/protocol.h making life easier 2004-02-21 02:31:22 +00:00
cl_main.h Added a GIB event system for registering GIB callback functions to be 2003-01-03 04:30:38 +00:00
cl_parse.h Serious mvd surgery. Interpolation of player position/angle is no longer 2005-04-27 09:54:37 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
client.h grievre's patch to enable fullbright skins, controlled rotation and server 2004-07-11 01:41:01 +00:00
crudefile.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h get rid of some unneeded defines and ifdefs 2003-08-28 23:26:59 +00:00
Makefile.am initial commit of sv_qtv stuff. doesn't do much of anything yet but I need 2004-03-04 00:13:20 +00:00
pmove.h move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively. 2004-11-02 08:40:00 +00:00
server.h more progress for qtv 2004-03-05 23:42:15 +00:00
sv_demo.h Serious mvd surgery. Interpolation of player position/angle is no longer 2005-04-27 09:54:37 +00:00
sv_gib.h mindHog's qfpython patch. GIB info string event callbacks and a compile fix 2003-05-16 16:17:24 +00:00
sv_pr_cmds.h rename checkmove to tracebox. This is sort of Matthew T. Atkinson's 2005-04-26 02:52:51 +00:00
sv_pr_qwe.h provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only), 2004-01-06 07:00:39 +00:00
sv_progs.h provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only), 2004-01-06 07:00:39 +00:00
sv_qtv.h more progress for qtv 2004-03-05 23:42:15 +00:00