mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
255 lines
5.6 KiB
C
255 lines
5.6 KiB
C
/*
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glsl_main.c
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GLSL rendering
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "namehack.h"
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/png.h"
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#include "QF/quakefs.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_draw.h"
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#include "QF/GLSL/qf_textures.h"
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#include "QF/GLSL/qf_vid.h"
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#include "r_internal.h"
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#include "vid_gl.h"
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/* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */
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static unsigned int GLErr_InvalidEnum;
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static unsigned int GLErr_InvalidValue;
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static unsigned int GLErr_InvalidOperation;
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static unsigned int GLErr_OutOfMemory;
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static unsigned int GLErr_Unknown;
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extern void (*R_DrawSpriteModel) (struct entity_s *ent);
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static unsigned int
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R_TestErrors (unsigned int numerous)
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{
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switch (qfeglGetError ()) {
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case GL_NO_ERROR:
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return numerous;
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break;
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case GL_INVALID_ENUM:
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GLErr_InvalidEnum++;
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R_TestErrors (numerous++);
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break;
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case GL_INVALID_VALUE:
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GLErr_InvalidValue++;
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R_TestErrors (numerous++);
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break;
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case GL_INVALID_OPERATION:
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GLErr_InvalidOperation++;
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R_TestErrors (numerous++);
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break;
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case GL_OUT_OF_MEMORY:
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GLErr_OutOfMemory++;
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R_TestErrors (numerous++);
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break;
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default:
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GLErr_Unknown++;
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R_TestErrors (numerous++);
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break;
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}
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return numerous;
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}
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static void
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R_DisplayErrors (void)
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{
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if (GLErr_InvalidEnum)
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printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum);
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if (GLErr_InvalidValue)
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printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue);
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if (GLErr_InvalidOperation)
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printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation);
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if (GLErr_OutOfMemory)
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printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory);
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if (GLErr_Unknown)
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printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown);
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}
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static void
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R_ClearErrors (void)
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{
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GLErr_InvalidEnum = 0;
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GLErr_InvalidValue = 0;
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GLErr_InvalidOperation = 0;
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GLErr_OutOfMemory = 0;
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GLErr_Unknown = 0;
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}
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static void
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SCR_TileClear (void)
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{
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if (r_refdef.vrect.x > 0) {
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// left
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Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj);
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// right
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Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
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vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
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vid.height - vr_data.lineadj);
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}
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if (r_refdef.vrect.y > 0) {
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// top
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Draw_TileClear (r_refdef.vrect.x, 0,
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r_refdef.vrect.x + r_refdef.vrect.width,
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r_refdef.vrect.y);
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// bottom
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Draw_TileClear (r_refdef.vrect.x,
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r_refdef.vrect.y + r_refdef.vrect.height,
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r_refdef.vrect.width,
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vid.height - vr_data.lineadj -
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(r_refdef.vrect.height + r_refdef.vrect.y));
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}
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}
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void
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glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc,
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SCR_Func *scr_funcs)
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{
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static int begun = 0;
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if (R_TestErrors (0))
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R_DisplayErrors ();
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R_ClearErrors ();
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if (begun) {
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begun = 0;
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glsl_ctx->end_rendering ();
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}
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vr_data.realtime = realtime;
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vr_data.scr_copyeverything = 1;
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//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
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if (!scr_initialized)
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return;
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qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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begun = 1;
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if (oldfov != scr_fov->value) {
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oldfov = scr_fov->value;
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vid.recalc_refdef = true;
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}
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if (vid.recalc_refdef)
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SCR_CalcRefdef ();
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scr_3dfunc ();
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SCR_SetUpToDrawConsole ();
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GLSL_Set2D ();
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GLSL_DrawReset ();
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SCR_TileClear ();
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GLSL_Set2DScaled ();
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while (*scr_funcs) {
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(*scr_funcs)();
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scr_funcs++;
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GLSL_FlushText ();
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}
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GLSL_End2D ();
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qfeglFlush ();
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}
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tex_t *
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glsl_SCR_CaptureBGR (void)
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{
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byte *r, *b;
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int count, i;
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tex_t *tex;
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count = vid.width * vid.height;
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tex = malloc (field_offset (tex_t, data[count * 3]));
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SYS_CHECKMEM (tex);
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tex->width = vid.width;
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tex->height = vid.height;
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tex->format = tex_rgb;
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tex->palette = 0;
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qfeglReadPixels (0, 0, vid.width, vid.height, GL_RGB,
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GL_UNSIGNED_BYTE, tex->data);
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for (i = 0, r = tex->data, b = tex->data + 2; i < count;
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i++, r += 3, b += 3) {
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byte t = *b;
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*b = *r;
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*r = t;
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}
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return tex;
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}
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__attribute__((const)) tex_t *
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glsl_SCR_ScreenShot (int width, int height)
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{
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return 0;
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}
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void
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glsl_SCR_ScreenShot_f (void)
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{
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dstring_t *name = dstring_new ();
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// find a file name to save it to
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if (!QFS_NextFilename (name,
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va ("%s/qf", qfs_gamedir->dir.shots), ".png")) {
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Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n");
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} else {
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tex_t *tex;
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tex = glsl_SCR_CaptureBGR ();
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WritePNGqfs (name->str, tex->data, tex->width, tex->height);
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free (tex);
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Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str);
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}
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dstring_delete (name);
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}
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