quakeforge/libs/models
Bill Currie 9daa0b7bde Rename the empty and solid flags, and use them correctly.
seen_empty and seen_solid much better reflect their meanings, and also use
them correctly (eg, visiting an empty node does not clear seen_solid).
Hipnotic's bobbing water is still broken, though.
2011-09-27 12:33:50 +09:00
..
alias Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
brush Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
sprite Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
test Document the geometry in the tests. 2011-09-27 12:30:21 +09:00
clip_hull.c Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
Makefile.am Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
trace.c Rename the empty and solid flags, and use them correctly. 2011-09-27 12:33:50 +09:00