mirror of
https://git.code.sf.net/p/quake/quakeforge
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b9bc3fa132
It proved to work well in the sprite pipeline, and should be useful for cleaning up the magic numbers in bsp and alias.
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
#ifndef __QF_Vulkan_command_h
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#define __QF_Vulkan_command_h
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#include "QF/darray.h"
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typedef struct qfv_cmdbufferset_s
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DARRAY_TYPE (VkCommandBuffer) qfv_cmdbufferset_t;
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#define QFV_AllocCommandBufferSet(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_cmdbufferset_t, num, allocator)
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typedef struct qfv_semaphoreset_s
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DARRAY_TYPE (VkSemaphore) qfv_semaphoreset_t;
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typedef struct qfv_fenceset_s
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DARRAY_TYPE (VkFence) qfv_fenceset_t;
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#define QFV_AllocFenceSet(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_fenceset_t, num, allocator)
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typedef struct qfv_bufferimagecopy_s
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DARRAY_TYPE (VkBufferImageCopy) qfv_bufferimagecopy_t;
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#define QFV_AllocBufferImageCopy(num, allocator) \
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DARRAY_ALLOCFIXED (qfv_bufferimagecopy_t, num, allocator)
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struct qfv_queue_s;
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struct qfv_device_s;
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VkCommandPool QFV_CreateCommandPool (struct qfv_device_s *device,
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uint32_t queueFamily,
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int transient, int reset);
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/** Allocate bufferset->size command buffers
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*/
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int QFV_AllocateCommandBuffers (struct qfv_device_s *device,
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VkCommandPool pool, int secondary,
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qfv_cmdbufferset_t *bufferset);
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VkSemaphore QFV_CreateSemaphore (struct qfv_device_s *device);
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VkFence QFV_CreateFence (struct qfv_device_s *device, int signaled);
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int QFV_QueueSubmit (struct qfv_queue_s *queue,
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qfv_semaphoreset_t *waitSemaphores,
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VkPipelineStageFlags *stages,
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qfv_cmdbufferset_t *buffers,
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qfv_semaphoreset_t *signalSemaphores, VkFence fence);
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int QFV_QueueWaitIdle (struct qfv_queue_s *queue);
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typedef struct {
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VkShaderStageFlags stageFlags;
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uint32_t offset;
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uint32_t size;
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const void *data;
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} qfv_push_constants_t;
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void QFV_PushConstants (struct qfv_device_s *device, VkCommandBuffer cmd,
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VkPipelineLayout layout, uint32_t numPC,
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const qfv_push_constants_t *constants);
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#endif//__QF_Vulkan_command_h
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