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It turns out the tools need the node conversions too, so doing it in bspfile seems to be best as it is used by everything that reads a bsp file. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |