quakeforge/libs/models/sprite/model_sprite.c
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00

192 lines
4.8 KiB
C

/*
model_sprite.c
sprite model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/qendian.h"
#include "QF/sys.h"
#include "compat.h"
#include "mod_internal.h"
static void *
Mod_LoadSpriteFrame (model_t *mod, void *pin, mspriteframe_t **ppframe,
int framenum)
{
dspriteframe_t *pinframe;
int width, height, size, origin[2];
mspriteframe_t *pspriteframe;
pinframe = (dspriteframe_t *) pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Hunk_AllocName (0, sizeof (mspriteframe_t) + size,
mod->name);
memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
memcpy (pspriteframe->pixels, (byte *) (pinframe + 1), size);
m_funcs->Mod_SpriteLoadTexture (mod, pspriteframe, framenum);
return (void *) ((byte *) pinframe + sizeof (dspriteframe_t) + size);
}
static void *
Mod_LoadSpriteGroup (model_t *mod, void *pin, mspriteframe_t **ppframe,
int framenum)
{
dspritegroup_t *pingroup;
dspriteinterval_t *pin_intervals;
float *poutintervals;
int numframes, i;
mspritegroup_t *pspritegroup;
void *ptemp;
pingroup = (dspritegroup_t *) pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Hunk_AllocName (0, field_offset (mspritegroup_t,
frames[numframes]),
mod->name);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *) pspritegroup;
pin_intervals = (dspriteinterval_t *) (pingroup + 1);
poutintervals = Hunk_AllocName (0, numframes * sizeof (float), mod->name);
pspritegroup->intervals = poutintervals;
for (i = 0; i < numframes; i++) {
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
poutintervals++;
pin_intervals++;
}
ptemp = (void *) pin_intervals;
for (i = 0; i < numframes; i++) {
ptemp =
Mod_LoadSpriteFrame (mod, ptemp, &pspritegroup->frames[i],
framenum * 100 + i);
}
return ptemp;
}
void
Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
dsprite_t *pin;
dspriteframetype_t *pframetype;
int numframes, size, version, i;
msprite_t *psprite;
pin = (dsprite_t *) buffer;
version = LittleLong (pin->version);
if (version != SPR_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->path, version, SPR_VERSION);
numframes = LittleLong (pin->numframes);
size = field_offset (msprite_t, frames[numframes]);
psprite = Hunk_AllocName (0, size, mod->name);
mod->cache.data = psprite;
psprite->type = LittleLong (pin->type);
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth / 2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth / 2;
mod->mins[2] = -psprite->maxheight / 2;
mod->maxs[2] = psprite->maxheight / 2;
// load the frames
if (numframes < 1)
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d", numframes);
mod->numframes = numframes;
pframetype = (dspriteframetype_t *) (pin + 1);
for (i = 0; i < numframes; i++) {
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE) {
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (mod, pframetype + 1,
&psprite->frames[i].frameptr, i);
} else {
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (mod, pframetype + 1,
&psprite->frames[i].frameptr, i);
}
}
mod->type = mod_sprite;
}